* Format manifest, make port version explicit
* Use standard mingw import lib names
* Choose either static or shared binaries
* Insert macro for dynamic linkage
* Add szip pc file
* Quote path expressions
* Port away from deprecated cmake functions
* x-add-version
* Begin of hdf5 changes
* Remove obsolete variables (complements 23eadeae)
* Fix indentation and quoting expressions
* Handle single-linkage szip configuration
* Use mingw import lib names for hdf5
* Move dependencies to Requires in pc file
* Port away from deprecated cmake functions
* x-add-version hdf5
* Apply szip review comments
* Update version
* Improve pkgconfig patch to handle lists
* Update git-tree
* compile for android including armv6.
* Update arm-android.cmake
* Update from comment in the PR
support ANDROID_NATIVE_API_LEVEL from env variable. (to be able to compile also 16 and not just 21 as default)
* Add ANDROID_ARM_NEON from env var
* Short version of update ANDROID_ARM_NEON.
* remove ANDROID_NATIVE_API_LEVEL now using vcpkg_CMAKE_SYSTEM_VERSION in triplet
Add cache to ANDROID_ARM_NEON
fix indents
* Update neon triplet
* Add arm-neon-android.cmake file.
* Update .gitignore
* Add mingw dynamic lib triplets
* Only copy pdbs if not using *-mingw triplets
* Using VCPKG_POLICY_DLLS_WITHOUT_LIBS as a workaround
* Rename *-mingw to *-mingw-dynamic
Co-authored-by: Billy Robert O'Neal <bion@microsoft.com>
* add x86-wasm.cmake to community triplets
The EMSDK enviroment variable is normally defined when first installing Emscripten.
* Rename x86-wasm.cmake to wasm32-emscripten.cmake
* Update wasm32-emscripten.cmake
* Update wasm32-emscripten.cmake
* Add wasm32 and wasm64 arch to docs
* Create wasm64-emscripten.cmake
* remove wasm64
* Delete wasm64-emscripten.cmake
* Add wasm32 to list of identifiers
* add emscripten VCPKG_CMAKE_SYSTEM_NAME support
* add path check to EMSDK cmake toolchain
* Add iOS community triplets and toolchain support
Added an iOS toolchain to enable building packages for iOS.
The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set
to iOS.
To configure which architecture should be built, as well as other
iOS specifics, the following triplet variables can be set:
- VCPKG_TARGET_ARCHITECTURE
- VCPKG_OSX_SYSROOT
- VCPKG_OSX_DEPLOYMENT_TARGET
- VCPKG_OSX_ARCHITECTURES
The following VCPKG_TARGET_ARCHITECTURE values are currently
supported:
- arm, arm64, x64, x86.
The following VCPKG_OSX_SYSROOT values are currently supported:
- iphoneos, iphonesimulator, or an absolute path to the device or
simulator Xcode SDK.
VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS
delopyment target for the built libraries.
CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE,
so generally it should not be set. In case if someone needs to target
a more specific architecture (like armv7k or arm64e), it can
be set in the triplet via VCPKG_OSX_ARCHITECTURES.
Note that only certain combinations of the architecture and sysroot
will work: simulator SDKs only provide x86-based libraries, etc.
The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain
configurations, because certain packages (like libpng) depend on the
processor type.
Added 4 community iOS triplets that build static libraries:
- arm-ios, arm64-ios, x86-ios, x64-ios.
The non-arm triplets target the iOS simulator.
The triplets build static libraries because they are easiest to
integrate into an iOS project. Dynamic libraries or frameworks require
code signing on iOS, which complicates integration.
Added heuristics to try and automatically detect what iOS triplet to
use when building your own CMake project (so when a CMake project sets
CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit
triplet is provided (VCPKG_TARGET_TRIPLET is undefined).
The heuristic checks for the values of CMAKE_SYSTEM_NAME and
CMAKE_OSX_ARCHITECTURES. Note that for this to work,
CMAKE_OSX_ARCHITECTURES needs to be set before the first project()
call in your CMake project.
Added workaround so find_package finds vcpkg installed packages
when targeting iOS.
This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH
while also adding the vcpkg package root in the find_package override
macro.
The workaround can be removed once vcpkg upgrades to CMake 3.15.0
or higher where the issue is fixed.
Fixes: #6003
* Fix building libpng and pcre2 targetting iOS
Fixes: #6003
* Add support for building with MinGW
Tested with MSYS2 MinGW 8.3.0, gcc-mcf.lhmouse MinGW 9.2.1,
and StephanTLavavej/mingw-distro!
* Add MinGW toolchain
From your MinGW configured shell you could just use vcpkg to
configure packages.
An x64-mingw triplet would look like:
```
set(VCPKG_TARGET_ARCHITECTURE x64)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE static)
set(VCPKG_ENV_PASSTHROUGH PATH)
set(VCPKG_CMAKE_SYSTEM_NAME MinGW)
```
* Add MinGW community tripplets
x64 tested with https://github.com/StephanTLavavej/mingw-distro
x86, arm64, arm tested with https://github.com/mstorsjo/llvm-mingw
* Move untested triplets to Community Triplets
* Document community triplets
* Load community triplets by default and alert when using one
* [triplets] Merge documentation of community triplets
* Bump version