* Update to 3.1.5
* Add feature 'tools'
* ilmbase is now imath
* [theia] Use openimageio cmake config
* [freeimage] Use OpenEXR 3 and Imath
* [opencv4] Use upstream's OpenEXR 3 support
* [opencv3] Use upstream's OpenEXR 3 support
* [opencv2] Use OpenEXR 3 and Imath
* [osg] Use OpenEXR 3
* [openvdb] Use Imath, enable OpenEXR
* [pangolin] Use OpenEXR 3
* [directxtex] Use OpenEXR 3
* [uvatlas] Disable /guard:ehcont when directxtex uses openexr
* Update versions
Co-authored-by: chausner <chausner@users.noreply.github.com>
* [directx-headers] Update port for Agility SDK 1.606.3
* [directxtex, directxtk12] updated port for upstream release for MinGW support
* [directxmesh, directxtk, uvatlas] update ports for July 2022 releases
* update baseline
* Bulk remove vcpkg_fail_port_install calls.
Interesting ones have been split out into separate reviews, where "interesting" means "anything more than just deleting the call to vcpkg_fail_port_install",
In support of https://github.com/microsoft/vcpkg/pull/21502
* Update version database.
* Revert google benchmark changes already submitted as https://github.com/microsoft/vcpkg/pull/22728
* Repair version database.
* DirectXTex port updated
* DirectX Tool Kit updated for August 2021 release
* Update baseline
* Remove build of MakeSpriteFont
* Update baseline
* Added 4.7.2 .NET TargetingPack
* Back out adding .NET targeting pack, forked out as https://github.com/microsoft/vcpkg/pull/19764
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* Update for directx-headers release 1.0.1
* DirectXMesh, DirectXTex, and UVAtlas now support Linux
* Updated hashes and bins
* Fix linux builds
* Fixed directxtex[openexr] for x64-linux
* Removed stray file
* directxmath hot-fix for GCC arm64
* Fixed hash
* Hash fix again
* x64-linux CIs use GCC 7, but I require GCC 9
* Added warning message for GCC 9 requirement
* [directxtex] Use CMake build system and add OpenEXR support
Use the provided CMake file instead of the VS solutions to build the library, as recommended in the vcpkg maintainer guide.
Also add the openexr feature to enable OpenEXR in the library and its tools.
https://github.com/Microsoft/DirectXTex/wiki/Adding-OpenEXR
* [directxtex] Fix build failure on ARM and UWP
* [directxtex] Use vcpkg_copy_tools
* [directxtex] Add win7 feature
DirectXTex can be build without DirectX12 to support Windows 7 Service Pack 1 or later platforms, so I added this as a feature.
* [directxtex] Replace win7 with dx12 feature
* [directxrex] Shorten patch file
* [directxtex] Fix wrong port version
* [directxtex] Use ninja
* [directxtk][directxtk12][directxtex][directxmesh] Update to latest version
* [directxtex][directxtk12] Remove deprecated function
* [directxtk][directxtk12][directxtex][directxmesh] Fix x86 platform build error
* [directxtk][directxtk12][directxmesh][directxtex] Updated to June version and improved platform toolset support
* [directxtk12] Fixed build error on x86 platform
* [directxmesh][directxtex] Fixed UWP builds failure
* Updates 2019.03.29
* Undo changes to 4 ports(rocksdb tbb thrift uwebsockets) due to failures
* [folly] Fix target files in debug mode
* Undo glog changes since it caused sophus openmvg and cartographer failures
* Undo Folly changes since it cause wangle failed
* Undo Folly portfile