* Generate Imath.pc
* update version
* add dependency imath minizip-ng
* updata version
* update version
* fix build error on uwp
* update version
* modify code source
* update version
* update version
* update version
* modify patch name
* update version
* update version
* update version
* Xbox triplets should not support ports with only copyleft licenses
* Reverted ports that build with xbox currently
* Fix conflict and rebase
* Update baseline
* Update baseline
* ports/easyloggingpp features to support multi-threaded applications
* New version of ports/easyloggingpp
---------
Co-authored-by: Bjørn Thirud <bjorn.thirud@fotoware.com>
* [ebml] update to 1.4.4
The limits patch has been applied in 1.4.3:
f0bfd53647
* [ebml] enable UWP builds
This has been used in VLC for years. There was a build issue with file access
but it's no longer build by default
05bc5c0902
* Try adding xbox triplets
* Update for Gaming Command Prompt usage
* Fix directxtk12 shaders for xbox
* Add toolchain for xbox
* Fix ports for feature builds
* Code review feedback
* More code review
* Code review
* WIN32_LEAN_AND_MEAN is too aggressive for many libs
* Normalize GDK variable paths
* Need to leave oldnames.lib as many libs use POSIX names
* More code review feedback
* Remove extra file
* Use of /DEFAULTLIB fixed 41 ports
* Code review feedback
* Added basic xbox supports expression
* Updates for xbox-aware ports
* Update for CMake fixes upstream
* Minor synatx fix
* Fix up merge issues
* Need directx-headers for linux
* Missed one port revision
* Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes
* Update baseline
* License updates per github-actions bot
* Update baseline
* Update toolchain to support try_compile for GDK headers
* Update port numbers
* Update baseline
* Don't need directx-dxc for Xbox builds
* Update baseline
* Update hashes
* Code review
* Update baseline
* Refresh hashes for upstream fixes
* Update baseline
* Add ms-gdkx stub port
* Update baseline
* updated ms-gdkx with user-friendly output
* Update baseline
* Code review for the toolchain file
* Update directxkt12 hash
* Refresh baseline
* Update MSBuild integration to select proper triplet for GDK custom platforms
* Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET
* vcpkg.targets update
* Code review feedback
* Update baseline
* Refresh baseline
* Code review for MSBuild
* Code review for xbox toolchain
* vcpkg.cmake codereview
---------
Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
* [abseil] update to latest release (20230125.0)
* Fix DLL support
* Update version
* I do not understand the warning about version-string, fixing it seems to make things worse
* [etcd-cpp-apiv3] Abseil requires C++14
* Update a downstream port
* I just cannot get these right, argh
* Try to switch from version-string to version (again)
* Regenerate versions
* Improve etcd handling of C++ standard
* Regenerate versions
* Use target_link_libraries to get compilation flags
* Update version files
* Add etcd-cpp-vpiv3 ports.
Signed-off-by: Tao He <sighingnow@gmail.com>
* Add version files
Signed-off-by: Tao He <sighingnow@gmail.com>
* Address linter comments
Signed-off-by: Tao He <sighingnow@gmail.com>
* Format
Signed-off-by: Tao He <sighingnow@gmail.com>
* Update the version
Signed-off-by: Tao He <sighingnow@gmail.com>
* Adding usage text
Signed-off-by: Tao He <sighingnow@gmail.com>
* Update version
Signed-off-by: Tao He <sighingnow@gmail.com>
* Double quotes
Signed-off-by: Tao He <sighingnow@gmail.com>
* Update the version
Signed-off-by: Tao He <sighingnow@gmail.com>
---------
Signed-off-by: Tao He <sighingnow@gmail.com>
* [entt] Remove incorrect version
* [libharu] Fix incorrect version git tree
* [libopensp] Fix incorrect version git tree
* [minizip] Fix incorrect version git tree
* [smf] Remove incorrect version
* [vlpp] Remove incorrect version
* [vulkan-headers] Remove incorrect version
* [etl] Add port v20.35.4
* Update ports/etl/vcpkg.json
Co-authored-by: Frank <65999885+FrankXie05@users.noreply.github.com>
* Update ports/etl/portfile.cmake
Disable building of tests.
Co-authored-by: Frank <65999885+FrankXie05@users.noreply.github.com>
* Update version database
Co-authored-by: Frank <65999885+FrankXie05@users.noreply.github.com>
* [expat] Fix unset version variable.
* version stuff
* [expat] Use `vcpkg_minimum_required()`.
* version stuff
* [expat] address comments from cr
* version junk
* [egl] Use vcpkg_fixup_pkgconfig
* Mingw uses lower case filenames
* Document what is wrapped
* Do backup before modification
* Windows EGL_LIBRARY is unofficial::angle::libEGL
* Update versions
* try qt 6.4-beta4
* fix patch
* fix copyright install
* fix qtdeclarative
* always perform import prefix correction
* adjust qtmultimedia
* fix qttools
* add missing "
* fix linux ?
* fix qtmultimedia with gstreamer
* fix qtvirtualkeyboard
* fix qtwebengine
* fix qmllint regression in qtdeclarative on osx/linux
* fix details
* fix qttools deps
* fix qtdeclarative deps
* remove xcb feature
* fix hunspell patch
* bump qtbase
* add qt3d
* format manifest
* test features in CI
* pass ci baseline stuff
* vulkan is skip in ci so cannot force it.
* remove extra ,
* fix deps
* try to fix promotion
* gstreamer adjustments.
* fix gstreamer on linux
* fix gstreamer stuff
* fix x264 api import macro
* fix gst-rsp-server
* correctly replace
* promote targets....
* enable arm64 qtwebengine
* --trace-expand
* install wrapper for egl.
* add newline
* remove opengl from skip list
* add gl to link
* another try
* retry again
* test dynamic angle linkage
* retry
* link XNVCtrl
* retry
* add libxnvctrl
* retry
* retry again...
* move wrapper to angle
* revert changes to egl-reg
* more debugging
* try again
* fix stuff
* add missing ,
* egl stuff
* wrapper stuff
* fix angle
* remove double dep
* remove libxnvctrl
* format manifest
* revert trace
* bump version
* bump v
* v db
* remove trace
* v db
* refine supports
* v db
* remove qtmultimedia from baseline
* format manifest
* update all the stuff
* refine qtmultimedia
* fix qtmultimedia?
* fix stuff
* fix stuff ?
* trace again
* Try fixing qtmultimedia for static windows builds.
* is ci faster than me...?
* refine
* fix gstreamer static usage
* fix all the qt things!
* fix the path
* try getting logs.
* fix patch
* trace stuff
* only fix stuff when it needs fixing
* force lookup of system EGL. migth need a wrapper in opengl instead.
* try fixing opengl
* don't directly call _find_package
* don't search in install prefix
* retry
* disable trace
* have the correct fix for linux ?
* move angle into a subfolder. No way to deal with it otherwise on linux.
* make the wrapper do nothing
* try fixing allegro5
* lower case
* remove wrapper
* v db
* remove trace
* v db
* remove trace
* v db
* try fixing allegro5 on arm
* retry again
* try again
* revert allegro
* put on ci baseline
* v db
* v db
* bump port
* v db fix
* remove conflicting wrapper
* v db
* glib now uses pcre2
* fix gstreamer picking up egl on windows
* v db
* fix find_package call
* Add bullet feature control
* Disable Qt
* Update versions
* Remove obsolete qt patch junk
* Update versions
* v db
* comments
* v db
* v db
* v db
* v db
* restore correction lost in merge
* v db
* promote to global
* v db
* Fix minimal qtbase builds with opengl disabled
* make host dependency on qtshadertools a normal dependency in qtmultimedia.
* v db
* opengl dynamic doesn't work on !windows
* v db
Co-authored-by: Kai Pastor <dg0yt@darc.de>
* bump qtbase
* add qt3d
* format manifest
* test features in CI
* pass ci baseline stuff
* vulkan is skip in ci so cannot force it.
* remove extra ,
* fix deps
* try to fix promotion
* gstreamer adjustments.
* fix gstreamer on linux
* fix gstreamer stuff
* fix x264 api import macro
* fix gst-rsp-server
* correctly replace
* promote targets....
* enable arm64 qtwebengine
* --trace-expand
* install wrapper for egl.
* add newline
* remove opengl from skip list
* add gl to link
* another try
* retry again
* test dynamic angle linkage
* retry
* link XNVCtrl
* retry
* add libxnvctrl
* retry
* retry again...
* move wrapper to angle
* revert changes to egl-reg
* more debugging
* try again
* fix stuff
* add missing ,
* egl stuff
* wrapper stuff
* fix angle
* remove double dep
* remove libxnvctrl
* format manifest
* revert trace
* bump version
* bump v
* v db
* remove trace
* v db
* refine supports
* v db
* remove qtmultimedia from baseline
* [edflib] Add new port
* [edflib] Add version
* [edflib] Fix PDB installation
* [edflib] Overwrite version
* [edflib] No need to call vcpkg_copy_pdbs
* [edflib] Overwrite version
* [vcpkg] Drop dynamic build support
* [edflib] Update version
* [edflib] Fix linux build
* [edflib] Overwrite version
* [edflib] Remove test_edflib and test_generator
* [edflib] Overwrite version
* [edflib] Cleanup
* [edflib] Overwrite version
* Add new port ezfoundation
* Update version registry for ezfoundation
* Skip unsupported Linux and OSX build for ezfoundation
* Add license field for ezfoundation
* Update version registry for ezfoundation
* Add supports spec in manifest
* Update version registry
Co-authored-by: Mark Keinz <makei@microsoft.com>
* cppcms
* cudnn
* devicenameresolver
* epsilon
* fann
* cudnn license
* devicenameresolver version
* epsilon
* version
* Remove from ci baseline
* license
* version
* libbf
* version
* Why are those ports unsupported on static? I think because of failing post build lint
* version
* cppcms
* version
* epsilon
* version
* typo
* version
* test on static
* version
* cppcms not supported on static
* version
* cudnn
* device
* version
* try again...
* version
* version-date
* version
* [cppcms] Patch out tests & examples
* version
* Fix patch
* version
* remove debug include
* version
* [cppcms] copy pdbs
* version
* [expat]update to 2.4.3
* update version
* delete patch
* update version
* delete patch
* overwrite version
* update version 2.4.4
* update version
* delete git-tree
* update version to 2.4.7
* update version
* delete version-json
* update to 2.4.8
* update version
* [easyhook] Update target .NET Framework version to 4.7.2.
This is the .NET Framework version for VS2017, and is accepted by VS2019 and VS2022. See https://docs.microsoft.com/en-us/dotnet/framework/install/guide-for-developers
VS2022 does not support targeting 4.0 Client Profile, so this is necessary to un-break easyhook on VS2022.
* Put back missing UWP block.
* [eigen3] Update to 3.4.0
* [theia] Update to support Eigen 3.4
* [shogun/openmvg] Patches to support Eigen 3.4 from @cenit
* Commit result of x-add-version
* [rtabmap] add bigobj
* x-add-version
* Update ports/eigen3/vcpkg.json
Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
* Run x-add-version
Co-authored-by: Tobias Wood <tobias@mi3.com>
Co-authored-by: Robert Schumacher <roschuma@microsoft.com>
Co-authored-by: Amin Yahyaabadi <aminyahyaabadi74@gmail.com>
Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
* Bulk remove vcpkg_fail_port_install calls.
Interesting ones have been split out into separate reviews, where "interesting" means "anything more than just deleting the call to vcpkg_fail_port_install",
In support of https://github.com/microsoft/vcpkg/pull/21502
* Update version database.
* Revert google benchmark changes already submitted as https://github.com/microsoft/vcpkg/pull/22728
* Repair version database.
There was no supports expression, and there was ci.baseline.txt impact. The remaining ci.baseline.txt line item was x86-windows, so I tried building that. It results in:
```
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(201): error C3861: '_InterlockedExchange64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(202): error C3861: '_InterlockedExchangeAdd64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(203): error C3861: '_InterlockedExchangeAdd64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(204): error C3861: '_InterlockedExchangeAdd64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(205): error C3861: '_InterlockedExchangeAdd64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(206): error C3861: '_InterlockedOr64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(207): error C3861: '_InterlockedAnd64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(208): error C3861: '_InterlockedXor64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(209): error C3861: '_InterlockedExchange64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(216): error C3861: '_InterlockedExchange64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(217): error C3861: '_InterlockedExchangeAdd64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(218): error C3861: '_InterlockedExchangeAdd64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(219): error C3861: '_InterlockedExchangeAdd64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(220): error C3861: '_InterlockedExchangeAdd64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(221): error C3861: '_InterlockedOr64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(222): error C3861: '_InterlockedAnd64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(223): error C3861: '_InterlockedXor64_INLINE': identifier not found
C:\Dev\vcpkg2\buildtrees\eathread\src\f21f15bafd-3f7f4715f1.clean\include\eathread/internal/eathread_atomic_standalone_msvc.h(224): error C3861: '_InterlockedExchange64_INLINE': identifier not found
```
which is a build failure in the port, not a CI artifact, so I added that to "supports" as well.
In support of https://github.com/microsoft/vcpkg/pull/21502
* Update HTTP to HTTPS links where it can be done safely.
This means that the HTTP-based link gave a 200 response with identical
content to the HTTPS version of the link. For links containing
variables, we checked the interpolated (real) link.
* Bump relevant vcpkg.json versions.
* Use version-date for cello.
* update version
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
Co-authored-by: Jonliu1993 <13720414433@163.com>
* add eve library
* add eve library
* add eve library
* Reindent portfile.cmake, use version-date, and rebuild version database.
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>