PCRE2 JIT compilation is unsupported on iOS as per
https://codereview.qt-project.org/c/qt/qtbase/+/204514
Since our Qt port uses the separately built `pcre2` port (instead of the
bundled version):
3f966cf6a8/ports/qtbase/portfile.cmake (L315)
...the linked Qt fix doesn't apply to us, so we'll have to disable it
explicitly.
### Background
I ran into this today while debugging a crash of a Qt app built for the
iOS simulator (using vcpkg-built libraries):
<details>
<summary>Crash Log</summary>
```
Exception Type: EXC_BAD_ACCESS (SIGBUS)
Exception Subtype: KERN_PROTECTION_FAILURE at 0x000000010dbb8008
Exception Codes: 0x0000000000000002, 0x000000010dbb8008
VM Region Info: 0x10dbb8008 is in 0x10dbb8000-0x10dbc8000; bytes after start: 8 bytes before end: 65527
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
ColorSync 10dbb0000-10dbb8000 [ 32K] r--/r-- SM=PRV
---> VM_ALLOCATE 10dbb8000-10dbc8000 [ 64K] rwx/rwx SM=PRV
GAP OF 0x38000 BYTES
MALLOC_TINY 10dc00000-10dd00000 [ 1024K] rw-/rwx SM=PRV
Termination Reason: SIGNAL 10 Bus error: 10
Terminating Process: exc handler [98229]
Triggered by Thread: 0
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 Mixxx 0x107b8ec24 sljit_malloc_exec + 236
1 Mixxx 0x107b8ea80 pcre2_jit_compile_16 + 160
2 Mixxx 0x104ec52d4 QRegularExpressionPrivate::compilePattern() + 252
3 Mixxx 0x104ec6058 QRegularExpression::isValid() const + 24
4 Mixxx 0x104e30194 QtPrivate::contains(QStringView, QString const*, QRegularExpression const&, QRegularExpressionMatch*) + 52
5 Mixxx 0x10599a8ec QIOSScreen::QIOSScreen(UIScreen*) + 1060
6 Mixxx 0x105998850 QIOSIntegration::initialize() + 272
7 Mixxx 0x104d8165c QCoreApplicationPrivate::init() + 1640
8 Mixxx 0x1076c80e0 QGuiApplicationPrivate::init() + 60
9 Mixxx 0x105d9d20c QApplicationPrivate::init() + 24
10 Mixxx 0x105d9d1e0 QApplication::QApplication(int&, char**, int) + 140
```
</details>
This fixes the problem.
### Checklist
- [x] Changes comply with the [maintainer
guide](https://github.com/microsoft/vcpkg-docs/blob/main/vcpkg/contributing/maintainer-guide.md).
- [x] SHA512s are updated for each updated download (not applicable).
- [x] The "supports" clause reflects platforms that may be fixed by this
new version.
- [x] Any fixed [CI
baseline](https://github.com/microsoft/vcpkg/blob/master/scripts/ci.baseline.txt)
entries are removed from that file (not applicable).
- [x] Any patches that are no longer applied are deleted from the port's
directory (not applicable).
- [x] The version database is fixed by rerunning `./vcpkg x-add-version
--all` and committing the result.
- [x] Only one version is added to each modified port's versions file.
* Remove dependencies to bzip2 and zlib.
They are used only by pcre2grep which we don't build in the port.
* Fix CMake integration.
The patch has been submitted upstream in PCRE2Project/pcre2#260.
* Add a usage file and use `vcpkg_install_copyright`.
* Bring back patching pcre2.h.
* Bump port version.
* Update version database.
* Fix CRLF damage.
* Fix target capitalization.
* Update version database.
---------
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* [pcre2] Explicitly control dependencies
* version
* Fix Windows static
* version
* Fix windows static
* version
* Remove patch
* version
Co-authored-by: Billy O'Neal <bion@microsoft.com>
* Update to 10.40
* Drop '-static' suffix for MSVC
The suffix breaks pc files. Renaming allowed by maintainer guidelines,
to facilitate downstream usage.
* Update versions
* Check if files exists before call vcpkg_replace_string.
* Update per comments.
Only guard debug.
* Update ports/pcre2/portfile.cmake
Co-authored-by: Jack·Boos·Yu <47264268+JackBoosY@users.noreply.github.com>
* Bump port-version.
Co-authored-by: GLUD Lars <lars.glud@leica-geosystems.com>
Co-authored-by: Jack·Boos·Yu <47264268+JackBoosY@users.noreply.github.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
- New upstream version 10.37
- Drop patches (fixed upstream):
pcre2-10.35_add_check_for_Intel_CET.patch
pcre2-10.35_fix_postfix_for_debug_Windows_builds.patch
pcre2-10.35_fix-space.patch
- Switch from CONTROL to vcpkg.json
.\vcpkg format-manifest .\ports\pcre2\CONTROL
- New upstream version 10.35
- Update patches:
pcre2-10.35_fix-space.patch
pcre2-10.35_fix-uwp.patch
- Add patch:
pcre2-10.35_fix_postfix_for_debug_Windows_builds.patch
- Drop patch (fixed upstream):
fix-arm64-config.patch
- Since 10.35, pkgconfig files are created using CMake
* fix debug suffix of pkgconfig files under Windows
* add vcpkg_fixup_pkgconfig()
- Remove bin and debug/bin in case of static build
- Update ci.baseline.txt
Remove "pcre2:arm-uwp=fail", because arm-uwp passes now
Add "unicorn-lib:arm-uwp=fail"
* Add iOS community triplets and toolchain support
Added an iOS toolchain to enable building packages for iOS.
The toolchain is used when a triplet's VCPKG_CMAKE_SYSTEM_NAME is set
to iOS.
To configure which architecture should be built, as well as other
iOS specifics, the following triplet variables can be set:
- VCPKG_TARGET_ARCHITECTURE
- VCPKG_OSX_SYSROOT
- VCPKG_OSX_DEPLOYMENT_TARGET
- VCPKG_OSX_ARCHITECTURES
The following VCPKG_TARGET_ARCHITECTURE values are currently
supported:
- arm, arm64, x64, x86.
The following VCPKG_OSX_SYSROOT values are currently supported:
- iphoneos, iphonesimulator, or an absolute path to the device or
simulator Xcode SDK.
VCPKG_OSX_DEPLOYMENT_TARGET can be set to control the minimum iOS
delopyment target for the built libraries.
CMAKE_OSX_ARCHITECTURES is derived from VCPKG_TARGET_ARCHITECTURE,
so generally it should not be set. In case if someone needs to target
a more specific architecture (like armv7k or arm64e), it can
be set in the triplet via VCPKG_OSX_ARCHITECTURES.
Note that only certain combinations of the architecture and sysroot
will work: simulator SDKs only provide x86-based libraries, etc.
The toolchain also sets CMAKE_SYSTEM_PROCESSOR for certain
configurations, because certain packages (like libpng) depend on the
processor type.
Added 4 community iOS triplets that build static libraries:
- arm-ios, arm64-ios, x86-ios, x64-ios.
The non-arm triplets target the iOS simulator.
The triplets build static libraries because they are easiest to
integrate into an iOS project. Dynamic libraries or frameworks require
code signing on iOS, which complicates integration.
Added heuristics to try and automatically detect what iOS triplet to
use when building your own CMake project (so when a CMake project sets
CMAKE_TOOLCHAIN_FILE to buildsystems/vcpkg.cmake), if no explicit
triplet is provided (VCPKG_TARGET_TRIPLET is undefined).
The heuristic checks for the values of CMAKE_SYSTEM_NAME and
CMAKE_OSX_ARCHITECTURES. Note that for this to work,
CMAKE_OSX_ARCHITECTURES needs to be set before the first project()
call in your CMake project.
Added workaround so find_package finds vcpkg installed packages
when targeting iOS.
This is done by saving / restoring the value of CMAKE_FIND_ROOT_PATH
while also adding the vcpkg package root in the find_package override
macro.
The workaround can be removed once vcpkg upgrades to CMake 3.15.0
or higher where the issue is fixed.
Fixes: #6003
* Fix building libpng and pcre2 targetting iOS
Fixes: #6003