* Also fixed ordering issues:
* Entries at the end reordered to where they go.
* Entries starting with 'g' were scrambled.
Partially complete CI run results: https://dev.azure.com/vcpkg/public/_build/results?buildId=88831
PASSING, REMOVE FROM FAIL LIST: fbgemm:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: fontconfig:arm-neon-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: fontconfig:arm64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: fontconfig:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: glib:arm-neon-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: glib:arm64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: glib:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: joltphysics:arm-neon-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: joltphysics:arm64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: joltphysics:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: libass:arm-neon-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: libass:arm64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: libass:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: open62541:arm-neon-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: open62541:arm64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
PASSING, REMOVE FROM FAIL LIST: open62541:x64-android (/vcpkg/scripts/azure-pipelines/../ci.baseline.txt).
I'm not going to bother figuring out specifically which commit fixed these because this is the first normal full CI run including Android, and it could be any amount of skew that happened while https://github.com/microsoft/vcpkg/pull/29406 was in development.
REGRESSION: cairo:x64-android failed with BUILD_FAILED. If expected, add cairo:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: fltk:arm-neon-android failed with BUILD_FAILED. If expected, add fltk:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: fltk:arm64-android failed with BUILD_FAILED. If expected, add fltk:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: fltk:x64-android failed with BUILD_FAILED. If expected, add fltk:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: nana:arm-neon-android failed with BUILD_FAILED. If expected, add nana:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: nana:arm64-android failed with BUILD_FAILED. If expected, add nana:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: nana:x64-android failed with BUILD_FAILED. If expected, add nana:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
Previously blocked by fontconfig.
REGRESSION: freerdp:x64-android failed with BUILD_FAILED. If expected, add freerdp:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gdk-pixbuf:arm-neon-android failed with BUILD_FAILED. If expected, add gdk-pixbuf:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gdk-pixbuf:arm64-android failed with BUILD_FAILED. If expected, add gdk-pixbuf:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gdk-pixbuf:x64-android failed with BUILD_FAILED. If expected, add gdk-pixbuf:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gstreamer:arm-neon-android failed with BUILD_FAILED. If expected, add gstreamer:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gstreamer:arm64-android failed with BUILD_FAILED. If expected, add gstreamer:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gstreamer:x64-android failed with BUILD_FAILED. If expected, add gstreamer:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gts:arm-neon-android failed with BUILD_FAILED. If expected, add gts:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gts:arm64-android failed with BUILD_FAILED. If expected, add gts:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: gts:x64-android failed with BUILD_FAILED. If expected, add gts:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: lcm:arm-neon-android failed with BUILD_FAILED. If expected, add lcm:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: lcm:arm64-android failed with BUILD_FAILED. If expected, add lcm:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: lcm:x64-android failed with BUILD_FAILED. If expected, add lcm:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: libgpod:arm-neon-android failed with BUILD_FAILED. If expected, add libgpod:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: libgpod:arm64-android failed with BUILD_FAILED. If expected, add libgpod:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: libgpod:x64-android failed with BUILD_FAILED. If expected, add libgpod:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: openscap:arm-neon-android failed with BUILD_FAILED. If expected, add openscap:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: openscap:arm64-android failed with BUILD_FAILED. If expected, add openscap:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: openscap:x64-android failed with BUILD_FAILED. If expected, add openscap:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
Previously blocked by glib
REGRESSION: qt5-base:arm-neon-android failed with BUILD_FAILED. If expected, add qt5-base:arm-neon-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: qt5-base:arm64-android failed with BUILD_FAILED. If expected, add qt5-base:arm64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
REGRESSION: qt5-base:x64-android failed with BUILD_FAILED. If expected, add qt5-base:x64-android=fail to /vcpkg/scripts/azure-pipelines/../ci.baseline.txt.
In the PR that added Android to ci, qt5-base was a cascade because harfbuzz was a cascade: https://dev.azure.com/vcpkg/public/_build/results?buildId=88710 . Possible stealth merge conflict with https://github.com/microsoft/vcpkg/pull/30852 which might have fixed harfbuzz?
REGRESSION: urho3d:x64-linux failed with BUILD_FAILED. If expected, add urho3d:x64-linux=fail to /agent/_work/1/s/scripts/azure-pipelines/../ci.baseline.txt.
Fixed by https://github.com/microsoft/vcpkg/pull/31147
* Also fix zeroc-ice order.
Note that this does not change the fact that crashpad is marked as
unsupported, but it makes the build work now with
`--allow-unsupported`.
The build seems to work fine if the default compiler is set to clang, it
does not build with gcc, which is probably why it's marked as
unsupported.
Co-authored-by: Martijn Otto <martijn@resolume.com>
* Test ci baseline change effect
* Skip parent hashes when baseline was modified
* Update head baseline variable
* Revert "Test ci baseline change effect"
This reverts commit a5e7a5c404.
* Read raw data
* [sdl2-mixer] Update features behaviour.
- Reword feature description.
- Disable FLAC and MP3 support when libflac and mpg123 are not selected.
- Make libvorbis a dependency instead of a feature.
Unlike the FLAC/MP3 backends, the vorbis backend cannot be disabled.
* [sdl2-mixer] Remove alternative midi features.
The priority for MIDI backends is: fluidsynth > timidity > nativemidi.
- Turn off implicitely enabled timidity backend which shadows the
nativemidi backend.
- Remove nativemidi as it offers the same functionalities as fluidsynth
but is not available outside of Windows and Apple platforms. Moreover it
may give the false impression that MIDI is supported out of the box
* [sdl2-mixer] Use targets provided by dependencies.
This allows the dependencies to inform the sdl2-mixer about their usage
requirements, making it much easier to statically link the library.
* [sdl2-mixer] FluidSynth now requires pkg-config.
Since 2.3.1#1 FluidSynth's CMake config required pkg-config to find its
dependencies.
* [sdl2-mixer] UWP builds should work again.
* [sdl2-mixer] Update baseline.
* [sdl2-mixer] Add back a dummy libvorbis feature.
This is to keep compatibility with downstream users.
* [sdl2-mixer] Update version.
* [sdl2-mixer] Remove the dummy libvorbis feature.
Since vcpkg tool version 2023-02-16, this is no longer needed.
* [sdl2-mixer] Update version.
---------
Co-authored-by: Monica <v-liumonica@microsoft.com>
* UWP toolchain fix and update some ports supports expressions for uwp/xbox
* Update baseline
* More ports updated for !xbox
* Update baseline
* Update support expression for ms-gdkx
* Update baseline
* ms-gdkx port should fail on ado system
* Revert change to opengl-registry since its needed for angle on UWP
* Minor github actions cr
* Refresh baseline
* [intel-mkl] install mkl instead of requesting the user to install it
* windows and linux stuff
* add openmp stuff
* fix mixing basepath2
* remove x64 windows
* add openmp -> libiomp rename
* retry linux
* portfile adjustment
* adjust stuff for arrayfire
* fix linkage
* update baseline
* add a warning message
* format manifest
* bump port version
* v db
* - install usage
- change interface to ilp64 (default for x64)
- remove debug output
* v db
* cleanup ci baseline
* new try for arrayfire
* retry
* actually pass the option.
* v db
* guard settings with cpu feature
* v db
* cleanup from CR
* v db
* [fmilib] change to the github and update to fix bug of libexpat
* add license
* Cleanup and devendor expat, minizip, zlib
* Merge target objects, not archives
* Update "supports" and ci baseline
* zlib is a transitive dependency
* Fix config
---------
Co-authored-by: FrankXie <v-frankxie@microsoft.com>
Co-authored-by: Javier Matos Denizac <javier.matosd@gmail.com>
Co-authored-by: Monica <v-liumonica@microsoft.com>
* [vcpkg-cmake-get-vars] Call 'project' early
System variables like 'APPLE' or 'ANDROID' aren't set before 'project()'.
* Get Android variables
* [openssl] Ensure that compiler is reached via 'PATH'
* Fix Android configuration
* Add 'tools' feature
* Update versions
* [openssl] Initialize android with vcpkg settings
* [openssl] Really don't build apps
* [vcpkg-cmake-get-vars] Update android vars
* [libpq] Pass openssl version from pkgconfig
* [vcpkg-cmake-get-vars] Update android vars
* [vcpkg-cmake-get-vars] Report generator
* [vcpkg-cmake-get-vars] Escape all output
* Transfer cmake-get-vars fixes
* Transfer cmake-get-vars extra flags
* no-asm for android-arm w/o neon
* [vcpkg_configure_make] Unquote as needed
Toolchain flags are passed into make via environment variables (e.g.
CFLAGS) and expanded by Makefiles regardless of quotes. And even vcm's
internal handling isn't prepared for these quotes. So we must remove
the early. This doesn't interfere with properly escaped quotes.
* Re-add lost 'project', amends 4cf7caaa
* [openssl] Fix emscripten
* Try adding xbox triplets
* Update for Gaming Command Prompt usage
* Fix directxtk12 shaders for xbox
* Add toolchain for xbox
* Fix ports for feature builds
* Code review feedback
* More code review
* Code review
* WIN32_LEAN_AND_MEAN is too aggressive for many libs
* Normalize GDK variable paths
* Need to leave oldnames.lib as many libs use POSIX names
* More code review feedback
* Remove extra file
* Use of /DEFAULTLIB fixed 41 ports
* Code review feedback
* Added basic xbox supports expression
* Updates for xbox-aware ports
* Update for CMake fixes upstream
* Minor synatx fix
* Fix up merge issues
* Need directx-headers for linux
* Missed one port revision
* Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes
* Update baseline
* License updates per github-actions bot
* Update baseline
* Update toolchain to support try_compile for GDK headers
* Update port numbers
* Update baseline
* Don't need directx-dxc for Xbox builds
* Update baseline
* Update hashes
* Code review
* Update baseline
* Refresh hashes for upstream fixes
* Update baseline
* Add ms-gdkx stub port
* Update baseline
* updated ms-gdkx with user-friendly output
* Update baseline
* Code review for the toolchain file
* Update directxkt12 hash
* Refresh baseline
* Update MSBuild integration to select proper triplet for GDK custom platforms
* Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET
* vcpkg.targets update
* Code review feedback
* Update baseline
* Refresh baseline
* Code review for MSBuild
* Code review for xbox toolchain
* vcpkg.cmake codereview
---------
Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
On Windows, running applocal.ps1 with "-targetBinary
/foo/bar.exe" (without drive letter) did not install dependencies. The
dumpbin executable was called with /foo/bar.exe, and dumpbin interpreted
this as unknown command line argument. No dependencies were resolved.
We're already resolving the full path of the target binary some lines
above the dumpbin call. The $targetBinaryPath variable contains the
target binary's path including the drive letter, and dumpbin
successfully reports the executable's dependencies.
* Add parameter to limit CI to selected triplets
Pull requests which analyze the situation in a particular triplet,
arch or platform may temporarily limit the triplets run in CI by
overriding the default value of CI parameter 'tripletPattern'.
* Add special chars for start and end
* Proof of concept
* Revert "Proof of concept"
This reverts commit 326bd2632b.
Tagged release is +2 years old, fix-android-threads patch got upstreamed so it
is no longer necessary here. Also, includes a small patch which makes it
build on uwp.
* [angle] Update to chromium/5249
- Refactor build system based on WebKit's CMake build system for libANGLE
- Add maintainer-notes.md
* [angle] Fetch & generate more files in portfile
* [angle] Move maintainer-notes.md
* [angle] Port changes from #27701
* Merge install tweak from #28547
* [angle] Tweak PlatformLinux
* Run x-add-version
* [angle] Update to chromium/5414
* Run x-add-version
* Fix version database.
* Fix version database
---------
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
Co-authored-by: Jonliu1993 <13720414433@163.com>
* [openturns] add port
* v db
* fix missing boost dep.
* fix static stuff and others.
* v db
* reorder mpc and mpfr for linux
* v db
* add openturns:x64-osx=fail to ci baseline because vm uses old bison.
* move baseline fail above comment
* Add ci.baseline.txt note describing why it doesn't work.
* Add usage text.
* fix version
* v db
---------
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* Bump to 2023-02-03
* update version database
* Remove unnecessary entries from `ci.baseline.txt`.
---------
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
In https://github.com/microsoft/vcpkg/pull/29267 we asked the user to remove a ci.baseline.txt entry for libcopp , but this failed in the most recent full build https://dev.azure.com/vcpkg/public/_build/results?buildId=84590 . It looks like the port doesn't have the plumbing to hook up ARM or ARM64 compilers on Windows, so this isn't a machine configuration / ci.baseline.txt issue.
There does appear to be some code in upstream trying to select armasm rather than masm to use the arm assembler but the port doesn't know how to hook that up.
Added the ability for the 'default' port version to get a value in case they all change at once (as almost happened due to https://github.com/microsoft/vcpkg/issues/29288)
https://github.com/microsoft/vcpkg/pull/28356/ did not apply post-source stubs for url and locale. I suspect they were just forgotten to be checked in?
https://github.com/microsoft/vcpkg/pull/28617/ did not record the port version change in generate-ports.ps1.
Also fixed all files to have LF line endings. (since changing boost-vcpkg-helper version also changed all the other ports anyway)
Also changed "When changing this file also update and run scripts/boost/generate-ports.ps1" to "Automatically generated by scripts/boost/generate-ports.ps1" because I think that better conveys the consequences (your changes will get nuked).
* Bumped version to 3.0.0 release.
* Update ports/onednn/vcpkg.json
Co-authored-by: Lily Wang <94091114+LilyWangLL@users.noreply.github.com>
* Update ports/onednn/portfile.cmake
Co-authored-by: Lily Wang <94091114+LilyWangLL@users.noreply.github.com>
* Applied changes requests from @LilyWangLL.
* Final database update.
* Fixed inability to download hidden by asset caching.
---------
Co-authored-by: Lily Wang <94091114+LilyWangLL@users.noreply.github.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* fix gn path error on windows
* add quotes
* vcpkg cmake guidelines
* Fix version database.
* Use Z_VCPKG_BACKCOMPAT_MESSAGE_LEVEL instead of WARNING
* Quotes 🤦
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* [vcpkg toolchain] Fix CMAKE_CROSSCOMPILING when building on UWP
* [kfr] Set cpu arch to generic to avoid call try_run
* version
* [kfr] Re-fix cross configure issue
* version
* Revert changes about kfr, add kfr:x64-uwp to ci.baseline instead
* version
* Remove VCPKG_LINKER_FLAGS_RELEASE from debug builds, and apply other changes from windows.cmake for consistency.
Co-authored-by: JackBoosY <yuzaiyang@beyondsoft.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* Print stack traces for failed unit tests
* Add test for vcpkg_fixup_pkgconfig.cmake
* Check for 'optimized' and 'debug' in pc files
* Check for 'NOTFOUND' and for 'ns::target' in pc files
* Check for, and fix, line continuations
* Test file path substitutions
* Move contents processing into separate function
* Update and leverage line break normalization
* Pass prefix to data processing
* Validate only the collapsed Libs
* Test removal of '<field>.private'
* Declare unit test license (same as vcpkg)
* Replace ';' with ' ' in 'Libs:'
* Disambiguate parameter variable names
* Test quoting of variables
* Fix quoting of variables
* Quote whole parameters
* Process and quote libs item-wise
* Resolve keywords 'optimized', 'debug', 'debug'
* Consistency
* CI [skip actions]
* CI [skip actions]
* Don't fail on detected errors
* Disable unit-testing for fatal errors
Co-authored-by: Billy O'Neal <bion@microsoft.com>
* [cgns] update to 4.2.0
* [vtk-m] update to 1.6.0
* [vtk] Update to 9.0.1-pv5.9.1
- VTK update to match release version of ParaView
* [ParaView] Update to 5.9.1
* version stuff
* fix automatic svg linkage in static builds
* update qt5-svg
* revisit vtk
- fix build with vtk-m 1.6
- remove unused patches
- remove comments
* bump version
* remove two commented lines
* version stuff
* remove old PR version
* commit stuff
* commit stuff
* update notes
* wip commit
* update paraview
* fix hdf5 patch
* fix patch
* fix patch
* fix portfile
* add mpi feature
* format manifest
* use relativ path
* trace
* retry
* move qml files again
* try with host triplet
* - use VCPKG_CRT_LINKAGE
- use METIS not metis
* fix casing Zlib
* hopefully more fixes on other platforms.
* fix patch
* fix missing ws
* fix typos
* scale down to warning
* revert jsoncpp change
fix zoltan on osx?
* move trace option to failing port
* move trace option to failing port
* Revert "trilinos vcpkg.json changes"
* verdict fix osx build ?
* fix patch
* fix internal find_package call
* also apply correct case for metis
* disable METIS on osx
* vtk-m don't support arm.
* force more features in Ci
* fix missing ,
* more fixes
* more vtk python try and error.
* - paraview python setup same as vtk
- remove openvr from platforms not supporting it
- trace openimageio
* fix case and remove fmt for openimageio.
* trying to fix stuff
* set hash to 0
* [skip actions] add missing module
* WebCore module moved to paraview&python
* fixes
* remove patch in vtk-dicom
* add var to maybe unused
* use correct 5.11 ref instead of the one in release
* Patch cleanup round 1
* remove empty patch parts
* fix vtkm configs
* reintegrate jsoncpp.patch
* fix patch
* add single seacas/kokkos/zoltan ports
* throw out trilinos, zoltan, kokkos
replace trilinos with seacas
make seacas work for dynamic windows
* fix mpi feature
* fix dependency
* retry dep fix
* rename target
* remove double line
* fix target
* fix patch
* retry
* remove cgns config
* fix cgns
* no seacas trace
* lowercase hdf5 target
* fix case of metis
* disable Fortran
* add iotr patch
* add additional config folder
* handel case sensitive Seacas again
* get trace again and force jsoncpp
* update cmake to 3.25.0
* bump port-version
* add patch from vtk upstream
* cleanup, format-manifest
* fix port version
* v db
* opencv4 always inject deps.
* fix test port to not require stuff which is not supported on x86
* Fix HDF5 lookup in opencv4
* only delete bin folder in static builds
* add license field
* v db
* add missing "
* v db
* trace again
* fix rtabmap python dep
* fix openimageio by deleting the find module
* v db
* cr cleanup
* v db
* opencv4 v db due to merge with master. Had to bump port version
* v db
* v db
* v db
* CR comments
* v db for cr comments
* trace theia output
* revert theia trace
* v db
* try without patch
* revert rtabmap changes
* v db after merge
* v db for all
* [mesa] supports: !staticcrt
* [mesa] Install copyright from license.rst
* [mesa] Revise internal dependencies
* [mesa] Revise external dependencies
* [mesa] Move windows opengl32 lib to manual-link
* [opengl] Fix case of include names
* [opengl] Refactor for simplicity and mingw support
* [opengl] Stop copying out of windows SDK [skip actions]
* Update versions
* Revert "[opengl] Stop copying out of windows SDK"
* [mesa] Align with port opengl
* Disambiguate saved log files
* CI [skip actions]
* CI [skip actions]
* CI [skip actions]
* Use ALIAS keyword instead of auto-numbering
* Update versions
* help cflags survive through libtool
* Guard -Xcompiler in case of gcc/gnu
since it doesn't like unknown compiler flags.
* export CMAKE_<lang>_COMPILER_FRONTEND_VARIANT from cmake
* v db and script changes
* also check compiler id
Co-authored-by: Cheney-Wang <850426846@qq.com>
* Use official zstd config
* Require packages for features
* Test zstd in CI
* Enable libtiffxx on arm
* Update versions
* Assume ZSTD_decompressStream
* Don't put targets into TIFF_LIBRARIES
* [qt5-imageformats] Use libtiff-4.pc
* [zstd] Revise thread lib export
* Mark link libs with LINK_ONLY
* Revert "[zstd] Revise thread lib export"
This reverts commit a99e6378a6.
* [qt5-imageformats] Get all tiff lflags
* [gdk-pixbuf] Use libtiff-4 pc file for msvc
* [qtimageformat] Workaround for QTBUG-95052
* updated ISMRMRD
* Updated ISMRMRD to version 1.13.0
* Updated baseline and formatting
* Made it explicit that 32bit platforms are not supported by ISMRMRD
* Updated license.
* Updated version
* Updated versioning
* Update to GStreamer v1.20.3
* Fixed gst-plugins-bad * Made optional dependences features * Added webrtc feature
* webrtc dependency fixes
Set meson option 'gst_debug' to true for both debug and release configurations
Enabled dtls and srtp plugins
Fixed srtp plugin
* [gstreamer] Changed version to 1.20.4
* [gstreamer] Reworked port file
* [gst-rtsp-server] Updated to version 1.20.4
* [opencv4] Update GStreamer dependency
* [qtmultimedia] Update GStreamer dependency
* [qtmultimedia] Enabled AVFoundation (part of the Apple Frameworks)
* [qtbase] Fix PCRE2 static linking for GLib
* Added versions
Co-authored-by: Gerard Ryan <gerard.ryan@immersaview.com>
Co-authored-by: David Ely <david.ely@immersaview.com>
* [python3] Make patch files contiguous.
When applying these back to the python3 repository and re-formatting,
the gap in patch file numbers requires annoying manual renaming. Debunk
that.
* [python3] Use patch files, not diffs.
Diffs require multiple steps to import into the python3 repository.
Debunk that. The patch format retains authorship information.
* [python3] Fix problems with conflicting patches.
Something modified in the static library patch was being used as a
context line in a later patch. How did this pass CI?
* [python3] Bump to 3.10.7.
* [python3] Fix Windows 7 patch.
* [python3] Back out trivial patch changes.
* [python3] Apply unconditional patches first.
* version things and stuff
* Bump Python tools to 3.10.7.
* Use higher level maintainer functions, cleanup
* Update
* Check vcpkg version
* Only static linkage on mingw
* Fix zlib linkage
* Patch for command line lenght issue
* [vcpkg.cmake] fix find_package not restoring variables correctly.
* bit of formatting
* wording
* remove unused variable
* add extra spaces
* remove OUTPUT_FORMAT DECIMAL for older cmake version
Co-authored-by: Billy O'Neal <bion@microsoft.com>
* [libice] replace macros with typedefs
* [libx11] fix dl linkage on linux and cleanup the cmake wrapper.
* [libxxf86vm] add port
* [libxtst] add port
* [libxt] add port
* [libxmu] add port
* [libxaw] add port
* bump port version
* v db
* fix libxpm and maybe cross libxt
* malloc returns null for cross builds
* fix typo
* fix stuff
* v db
* fix stuff ?
* WIP commit
* libxt cross fix
* add todo
* fix libxaw
* xcb add some fixes.
* fix todos
* fix arm ?
* fix path
* bump some versions
* shorten comment
* format manifest
* v db
* fix stuff
* ci baseline
* v db
* adjust libx11 wrapper again
* v db
* add license
* remove doubled entry from v db
* v db
* libxmu remove global variable.
* correctly split unistd.patch and apply it
* disable thread safe init in libx11 on windows
* v db
* libx11 append options correctly.
* v db
* still not correct.
* v db
* [libdmx] add new port
* [libxcvt] add port
* [xbitmaps] add port
* format manifest
* use version
* v db
* add cross fixes and fix issue due to missing xorg macros on osx
* v db
* license
* v db
* Use the conventional copyright install.
* Correct the SHA512.
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
* Fix mingw
* Remove invalid transformation
Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
Co-authored-by: Alexander Neumann <30894796+Neumann-A@users.noreply.github.com>
Co-authored-by: Billy Robert O'Neal III <bion@microsoft.com>
The deployment script works with Python 2 and 3. On modern macOS machines
Python 2 may not be available. Find either version and use it.
Co-authored-by: Lily Wang <494550702@qq.com>
* test osx stuff
* deactivate most of ci
* get trace output
* add required flags to the linker flags
* also look for --sysroot
* Link_args are always shared
* fix ar flags
* setup FOR_BUILD vars.
* try tricking the build.... but man configure scripts are stupid sometimes...
* try 2
* major meson rewrite
* fix duplicates
* revert --trace-expand
* update port version
* revert pipeline changes
* v db
* bump version
* v db
* set flags for rc compilers
* a few more ios fixes.
* v db
* fix osx/ios logic
* documentation and don't fatal_error in build/host machine entry calculation.
* add android/compiler target stuff from #26570
* remove extra endif
* v db
* add target param to linker flags.
* target in cpp flags
* Make vcpkg-cmake-get-vars more ios compatible
* Update scripts/get_cmake_vars/CMakeLists.txt
Co-authored-by: Matthias Kuhn <matthias@opengis.ch>
* More ios fixes
* fix target adding
* Fix broken loop
* v db
* v db
* bump date
* v db
* v db
* v db
* remove port-version 1
* v db
Co-authored-by: JackBoosY <yuzaiyang@beyondsoft.com>
Co-authored-by: Matthias Kuhn <matthias@opengis.ch>
* bump qtbase
* add qt3d
* format manifest
* test features in CI
* pass ci baseline stuff
* vulkan is skip in ci so cannot force it.
* remove extra ,
* fix deps
* try to fix promotion
* gstreamer adjustments.
* fix gstreamer on linux
* fix gstreamer stuff
* fix x264 api import macro
* fix gst-rsp-server
* correctly replace
* promote targets....
* enable arm64 qtwebengine
* --trace-expand
* install wrapper for egl.
* add newline
* remove opengl from skip list
* add gl to link
* another try
* retry again
* test dynamic angle linkage
* retry
* link XNVCtrl
* retry
* add libxnvctrl
* retry
* retry again...
* move wrapper to angle
* revert changes to egl-reg
* more debugging
* try again
* fix stuff
* add missing ,
* egl stuff
* wrapper stuff
* fix angle
* remove double dep
* remove libxnvctrl
* format manifest
* revert trace
* bump version
* bump v
* v db
* remove trace
* v db
* refine supports
* v db
* remove qtmultimedia from baseline
* [scripts] fixes for armv7l host builds
* [scripts] fix meson for 32-bit arm
* [scripts] replaced EXEC_PROGRAM with execute_process in ninja and pathelf paths in vcpkg_find_acquire_program