- [x] Changes comply with the [maintainer
guide](https://github.com/microsoft/vcpkg-docs/blob/main/vcpkg/contributing/maintainer-guide.md).
- [x] SHA512s are updated for each updated download.
- [x] The "supports" clause reflects platforms that may be fixed by this
new version.
- [x] Any fixed [CI
baseline](https://github.com/microsoft/vcpkg/blob/master/scripts/ci.baseline.txt)
entries are removed from that file.
- [x] Any patches that are no longer applied are deleted from the port's
directory.
- [x] The version database is fixed by rerunning `./vcpkg x-add-version
--all` and committing the result.
- [x] Only one version is added to each modified port's versions file.
This PR updates the `opengl-registry` and `egl-registry` ports to the
latest version. In addition both ports have broken copyright information
as both repositories are using individual licenses for each file. I
tried to fix this by including a vendored copyright file for the
`egl-registry` port. For `opengl-registry` I have just included a note
that all files are individually licensed. A proper fix for this seems to
be already worked on in #28644.
* Try adding xbox triplets
* Update for Gaming Command Prompt usage
* Fix directxtk12 shaders for xbox
* Add toolchain for xbox
* Fix ports for feature builds
* Code review feedback
* More code review
* Code review
* WIN32_LEAN_AND_MEAN is too aggressive for many libs
* Normalize GDK variable paths
* Need to leave oldnames.lib as many libs use POSIX names
* More code review feedback
* Remove extra file
* Use of /DEFAULTLIB fixed 41 ports
* Code review feedback
* Added basic xbox supports expression
* Updates for xbox-aware ports
* Update for CMake fixes upstream
* Minor synatx fix
* Fix up merge issues
* Need directx-headers for linux
* Missed one port revision
* Removed VCPKG_TARGET_IS_XBOX from project scope after upstream fixes
* Update baseline
* License updates per github-actions bot
* Update baseline
* Update toolchain to support try_compile for GDK headers
* Update port numbers
* Update baseline
* Don't need directx-dxc for Xbox builds
* Update baseline
* Update hashes
* Code review
* Update baseline
* Refresh hashes for upstream fixes
* Update baseline
* Add ms-gdkx stub port
* Update baseline
* updated ms-gdkx with user-friendly output
* Update baseline
* Code review for the toolchain file
* Update directxkt12 hash
* Refresh baseline
* Update MSBuild integration to select proper triplet for GDK custom platforms
* Update CMake integration to select proper xbox triplet from XBOX_CONSOLE_TARGET
* vcpkg.targets update
* Code review feedback
* Update baseline
* Refresh baseline
* Code review for MSBuild
* Code review for xbox toolchain
* vcpkg.cmake codereview
---------
Co-authored-by: walbourn <chuckw_walbourn@yahoo.com>
* try qt 6.4-beta4
* fix patch
* fix copyright install
* fix qtdeclarative
* always perform import prefix correction
* adjust qtmultimedia
* fix qttools
* add missing "
* fix linux ?
* fix qtmultimedia with gstreamer
* fix qtvirtualkeyboard
* fix qtwebengine
* fix qmllint regression in qtdeclarative on osx/linux
* fix details
* fix qttools deps
* fix qtdeclarative deps
* remove xcb feature
* fix hunspell patch
* bump qtbase
* add qt3d
* format manifest
* test features in CI
* pass ci baseline stuff
* vulkan is skip in ci so cannot force it.
* remove extra ,
* fix deps
* try to fix promotion
* gstreamer adjustments.
* fix gstreamer on linux
* fix gstreamer stuff
* fix x264 api import macro
* fix gst-rsp-server
* correctly replace
* promote targets....
* enable arm64 qtwebengine
* --trace-expand
* install wrapper for egl.
* add newline
* remove opengl from skip list
* add gl to link
* another try
* retry again
* test dynamic angle linkage
* retry
* link XNVCtrl
* retry
* add libxnvctrl
* retry
* retry again...
* move wrapper to angle
* revert changes to egl-reg
* more debugging
* try again
* fix stuff
* add missing ,
* egl stuff
* wrapper stuff
* fix angle
* remove double dep
* remove libxnvctrl
* format manifest
* revert trace
* bump version
* bump v
* v db
* remove trace
* v db
* refine supports
* v db
* remove qtmultimedia from baseline
* format manifest
* update all the stuff
* refine qtmultimedia
* fix qtmultimedia?
* fix stuff
* fix stuff ?
* trace again
* Try fixing qtmultimedia for static windows builds.
* is ci faster than me...?
* refine
* fix gstreamer static usage
* fix all the qt things!
* fix the path
* try getting logs.
* fix patch
* trace stuff
* only fix stuff when it needs fixing
* force lookup of system EGL. migth need a wrapper in opengl instead.
* try fixing opengl
* don't directly call _find_package
* don't search in install prefix
* retry
* disable trace
* have the correct fix for linux ?
* move angle into a subfolder. No way to deal with it otherwise on linux.
* make the wrapper do nothing
* try fixing allegro5
* lower case
* remove wrapper
* v db
* remove trace
* v db
* remove trace
* v db
* try fixing allegro5 on arm
* retry again
* try again
* revert allegro
* put on ci baseline
* v db
* v db
* bump port
* v db fix
* remove conflicting wrapper
* v db
* glib now uses pcre2
* fix gstreamer picking up egl on windows
* v db
* fix find_package call
* Add bullet feature control
* Disable Qt
* Update versions
* Remove obsolete qt patch junk
* Update versions
* v db
* comments
* v db
* v db
* v db
* v db
* restore correction lost in merge
* v db
* promote to global
* v db
* Fix minimal qtbase builds with opengl disabled
* make host dependency on qtshadertools a normal dependency in qtmultimedia.
* v db
* opengl dynamic doesn't work on !windows
* v db
Co-authored-by: Kai Pastor <dg0yt@darc.de>
* [egl-registry] update
* [opengl-registry] update + pc file
* [glad] update due to new opengl spec layout
* fix hash
* version stuff
* push glad to port verison 3
* version stuff
* fix version
* use glob for opengl-registry installation.
* version stuff
* Apply suggestions from code review
Co-authored-by: JonLiu1993 <63675417+JonLiu1993@users.noreply.github.com>
* version stuff
Co-authored-by: JonLiu1993 <63675417+JonLiu1993@users.noreply.github.com>