include(vcpkg_common_functions) vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO google/shaderc REF 05c766a1f4615ee37d37d09271aaabca30ffd293 SHA512 329697e8e23d619313440d57ef740a94c49d13533e1b8734fc8ff72fd5092c2addabb306f64cb69160fa5fee373a05ba39a5ee6d92d95e5e2e9c7ec96a51aadc HEAD_REF master PATCHES "disable-update-version.patch" "fix-install.patch" ) file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH}/third_party/glslang) file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists_spirv.txt DESTINATION ${SOURCE_PATH}/third_party/spirv-tools) file(RENAME ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists_spirv.txt ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists.txt) file(COPY ${CMAKE_CURRENT_LIST_DIR}/build-version.inc DESTINATION ${SOURCE_PATH}/glslc/src) #Note: glslang and spir tools doesn't export symbol and need to be build as static lib for cmake to work set(VCPKG_LIBRARY_LINKAGE "static") set(OPTIONS) if(VCPKG_CRT_LINKAGE STREQUAL "dynamic") list(APPEND OPTIONS -DSHADERC_ENABLE_SHARED_CRT=ON) endif() # shaderc uses python to manipulate copyright information vcpkg_find_acquire_program(PYTHON3) get_filename_component(PYTHON3_EXE_PATH ${PYTHON3} DIRECTORY) vcpkg_add_to_path(PREPEND "${PYTHON3_EXE_PATH}") vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} OPTIONS -DSHADERC_SKIP_TESTS=true ${OPTIONS} -Dglslang_SOURCE_DIR=${CURRENT_INSTALLED_DIR}/include -Dspirv-tools_SOURCE_DIR=${CURRENT_INSTALLED_DIR}/include OPTIONS_DEBUG -DSUFFIX_D=true OPTIONS_RELEASE -DSUFFIX_D=false ) vcpkg_install_cmake() file(GLOB EXES "${CURRENT_PACKAGES_DIR}/bin/*${CMAKE_EXECUTABLE_SUFFIX}") file(COPY ${EXES} DESTINATION ${CURRENT_PACKAGES_DIR}/tools) #Safe to remove as libs are static file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/bin) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/bin) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include) # Handle copyright file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/shaderc) file(RENAME ${CURRENT_PACKAGES_DIR}/share/shaderc/LICENSE ${CURRENT_PACKAGES_DIR}/share/shaderc/copyright)