# Common Ambient Variables: # VCPKG_ROOT_DIR = # TARGET_TRIPLET is the current triplet (x86-windows, etc) # PORT is the current port name (zlib, etc) # CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT} # CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET} # if (VCPKG_LIBRARY_LINKAGE STREQUAL static) message(STATUS "Warning: Static building not supported yet. Building dynamic.") set(VCPKG_LIBRARY_LINKAGE dynamic) endif() include(vcpkg_common_functions) set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/physfs-2.0.3) vcpkg_download_distfile(ARCHIVE URLS "https://icculus.org/physfs/downloads/physfs-2.0.3.tar.bz2" FILENAME "physfs-2.0.3.tar.bz2" SHA512 47eff0c81b8dc3bb526766b0a8ad2437d2951867880116d6e6e8f2ec1490e263541fb741867fed6517cc3fa8a9c5651b36e3e02a499f19cfdc5c7261c9707e80 ) vcpkg_extract_source_archive(${ARCHIVE}) vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} ) vcpkg_install_cmake() file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/bin/test_physfs.exe) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/bin/test_physfs.exe) # Handle copyright file(COPY ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/physfs) file(RENAME ${CURRENT_PACKAGES_DIR}/share/physfs/LICENSE.txt ${CURRENT_PACKAGES_DIR}/share/physfs/copyright)