vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO NVIDIAGameWorks/PhysX REF 93c6dd21b545605185f2febc8eeacebe49a99479 SHA512 c9f50255ca9e0f1ebdb9926992315a62b77e2eea3addd4e65217283490714e71e24f2f687717dd8eb155078a1a6b25c9fadc123ce8bc4c5615f7ac66cd6b11aa HEAD_REF master PATCHES fix-compiler-flag.patch remove-werror.patch ) if(NOT DEFINED RELEASE_CONFIGURATION) set(RELEASE_CONFIGURATION "release") endif() set(DEBUG_CONFIGURATION "debug") set(OPTIONS "-DPHYSX_ROOT_DIR=${SOURCE_PATH}/physx" "-DPXSHARED_PATH=${SOURCE_PATH}/pxshared" "-DPXSHARED_INSTALL_PREFIX=${CURRENT_PACKAGES_DIR}" "-DCMAKEMODULES_PATH=${SOURCE_PATH}/externals/cmakemodules" "-DCMAKEMODULES_NAME=CMakeModules" "-DCMAKE_MODULES_VERSION=1.27" "-DPX_BUILDSNIPPETS=OFF" "-DPX_BUILDPUBLICSAMPLES=OFF" "-DPX_FLOAT_POINT_PRECISE_MATH=OFF" "-DPX_COPY_EXTERNAL_DLL=OFF" "-DGPU_DLL_COPIED=ON" ) set(OPTIONS_RELEASE "-DPX_OUTPUT_BIN_DIR=${CURRENT_PACKAGES_DIR}" "-DPX_OUTPUT_LIB_DIR=${CURRENT_PACKAGES_DIR}" ) set(OPTIONS_DEBUG "-DPX_OUTPUT_BIN_DIR=${CURRENT_PACKAGES_DIR}/debug" "-DPX_OUTPUT_LIB_DIR=${CURRENT_PACKAGES_DIR}/debug" "-DNV_USE_DEBUG_WINCRT=ON" ) if(VCPKG_TARGET_IS_UWP) list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=uwp") set(configure_options WINDOWS_USE_MSBUILD) elseif(VCPKG_TARGET_IS_WINDOWS) list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=windows") elseif(VCPKG_TARGET_IS_OSX) list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=mac") elseif(VCPKG_TARGET_IS_LINUX OR VCPKG_TARGET_IS_FREEBSD) list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=linux") elseif(VCPKG_TARGET_IS_ANDROID) list(APPEND OPTIONS "-DTARGET_BUILD_PLATFORM=android") else() message(FATAL_ERROR "Unhandled or unsupported target platform.") endif() if(VCPKG_TARGET_IS_OSX OR VCPKG_TARGET_IS_IOS) list(APPEND OPTIONS "-DNV_FORCE_64BIT_SUFFIX=ON" "-DNV_FORCE_32BIT_SUFFIX=OFF") endif() if(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic") list(APPEND OPTIONS "-DPX_GENERATE_STATIC_LIBRARIES=OFF") else() list(APPEND OPTIONS "-DPX_GENERATE_STATIC_LIBRARIES=ON") endif() if(VCPKG_CRT_LINKAGE STREQUAL "dynamic") list(APPEND OPTIONS "-DNV_USE_STATIC_WINCRT=OFF") else() list(APPEND OPTIONS "-DNV_USE_STATIC_WINCRT=ON") endif() if(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm" OR VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64") list(APPEND OPTIONS "-DPX_OUTPUT_ARCH=arm") else() list(APPEND OPTIONS "-DPX_OUTPUT_ARCH=x86") endif() vcpkg_cmake_configure( SOURCE_PATH "${SOURCE_PATH}/physx/compiler/public" ${configure_options} DISABLE_PARALLEL_CONFIGURE OPTIONS ${OPTIONS} OPTIONS_DEBUG ${OPTIONS_DEBUG} OPTIONS_RELEASE ${OPTIONS_RELEASE} ) vcpkg_cmake_install() # NVIDIA Gameworks release structure is generally something like //[artifact] # It would be nice to patch this out, but that directory structure is hardcoded over many cmake files. # So, we have this helpful helper to copy the bins and libs out. function(fixup_physx_artifacts) macro(_fixup _IN_DIRECTORY _OUT_DIRECTORY) foreach(_SUFFIX IN LISTS _fpa_SUFFIXES) file(GLOB_RECURSE _ARTIFACTS LIST_DIRECTORIES false "${CURRENT_PACKAGES_DIR}/${_IN_DIRECTORY}/*${_SUFFIX}" ) if(_ARTIFACTS) file(COPY ${_ARTIFACTS} DESTINATION "${CURRENT_PACKAGES_DIR}/${_OUT_DIRECTORY}") endif() endforeach() endmacro() cmake_parse_arguments(_fpa "" "DIRECTORY" "SUFFIXES" ${ARGN}) _fixup("bin" ${_fpa_DIRECTORY}) _fixup("debug/bin" "debug/${_fpa_DIRECTORY}") endfunction() fixup_physx_artifacts( DIRECTORY "lib" SUFFIXES ${VCPKG_TARGET_STATIC_LIBRARY_SUFFIX} ${VCPKG_TARGET_IMPORT_LIBRARY_SUFFIX} ) fixup_physx_artifacts( DIRECTORY "bin" SUFFIXES ${VCPKG_TARGET_SHARED_LIBRARY_SUFFIX} ".pdb" ) # Remove compiler directory and descendents. if(VCPKG_LIBRARY_LINKAGE STREQUAL "static") file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/bin/" "${CURRENT_PACKAGES_DIR}/debug/bin/" ) else() file(GLOB PHYSX_ARTIFACTS LIST_DIRECTORIES true "${CURRENT_PACKAGES_DIR}/bin/*" "${CURRENT_PACKAGES_DIR}/debug/bin/*" ) foreach(_ARTIFACT IN LISTS PHYSX_ARTIFACTS) if(IS_DIRECTORY ${_ARTIFACT}) file(REMOVE_RECURSE ${_ARTIFACT}) endif() endforeach() endif() file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include" "${CURRENT_PACKAGES_DIR}/debug/source" "${CURRENT_PACKAGES_DIR}/source" ) file(INSTALL "${SOURCE_PATH}/LICENSE.md" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)