if (VCPKG_HOST_IS_LINUX) message(WARNING "gamedev-framework requires gcc version 8.3 or later.") endif() vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO GamedevFramework/gf HEAD_REF master REF v1.2.0 SHA512 2043d0b015af7127887df44a9e2e035000c93c20a713d7297736fb05e46923684e330c7a541a115c110ea8737f0ddbfb0c0ef13498102732cfb2a4b243fd22cd ) vcpkg_cmake_configure( SOURCE_PATH "${SOURCE_PATH}" OPTIONS -DGF_USE_EMBEDDED_LIBS=OFF -DGF_BUILD_GAMES=OFF -DGF_BUILD_EXAMPLES=OFF -DGF_BUILD_DOCUMENTATION=OFF -DBUILD_TESTING=OFF -DCMAKE_UNITY_BUILD=ON -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} OPTIONS_RELEASE -DGF_DEBUG=OFF OPTIONS_DEBUG -DGF_DEBUG=ON ) vcpkg_cmake_install() vcpkg_cmake_config_fixup( PACKAGE_NAME gf CONFIG_PATH lib/cmake/gf ) vcpkg_copy_pdbs() file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share" "${CURRENT_PACKAGES_DIR}/debug/include" "${CURRENT_PACKAGES_DIR}/share/doc" "${CURRENT_PACKAGES_DIR}/debug/bin/gf_info.exe" "${CURRENT_PACKAGES_DIR}/bin/gf_info.exe" ) if(VCPKG_LIBRARY_LINKAGE STREQUAL "static") file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/bin" "${CURRENT_PACKAGES_DIR}/debug/bin" ) endif() file(INSTALL ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)