set(OPENGLPATH "C:\\Program Files (x86)\\Windows Kits\\10\\Lib\\10.0.10240.0\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib") set(LICENSEPATH "C:\\Program Files (x86)\\Windows Kits\\10\\Licenses\\10.0.10240.0\\sdk_license.rtf") set(HEADERSPATH "C:\\Program Files (x86)\\Windows Kits\\10\\Include\\10.0.10240.0\\um") if (NOT EXISTS "${OPENGLPATH}") message(FATAL_ERROR "Cannot find Windows 10.0.10240.0 SDK. File does not exist: ${OPENGLPATH}") endif() file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/include/gl ${CURRENT_PACKAGES_DIR}/lib ${CURRENT_PACKAGES_DIR}/debug/lib ${CURRENT_PACKAGES_DIR}/share/opengl ) file(COPY ${LICENSEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl) file(COPY "${HEADERSPATH}\\gl\\GL.h" "${HEADERSPATH}\\gl\\GLU.h" DESTINATION ${CURRENT_PACKAGES_DIR}/include ) file(COPY ${OPENGLPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib) file(COPY ${OPENGLPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib) file(COPY ${LICENSEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/share/opengl) file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See the accompanying sdk_license.rtf")