#Note: glslang and spir tools doesn't export symbol and need to be build as static lib for cmake to work vcpkg_check_linkage(ONLY_STATIC_LIBRARY) vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO google/shaderc REF adca18dcadd460eb517fe44f6cd2460fa0650ebe SHA512 3a27d4c51be9e9396b9a854cb96d88e78ff2ca6dcb8400bd3288f6984d25876af0eae649aa1c72ad613edbbcfa4324a12809f13ceb7a0134eef41cb1a698dfdf HEAD_REF master PATCHES disable-update-version.patch fix-build-type.patch fix-install-shaderc_util.patch fix-export-cmakefiles.patch # NOTE: This should be removed when shaderc gets updated to use glslang 11.12.0 fix-tbuiltinresource-for-glslang-11-12.patch ) file(COPY "${CMAKE_CURRENT_LIST_DIR}/build-version.inc" DESTINATION "${SOURCE_PATH}/glslc/src") set(OPTIONS) if(VCPKG_CRT_LINKAGE STREQUAL "dynamic") list(APPEND OPTIONS -DSHADERC_ENABLE_SHARED_CRT=ON) endif() # shaderc uses python to manipulate copyright information vcpkg_find_acquire_program(PYTHON3) get_filename_component(PYTHON3_EXE_PATH ${PYTHON3} DIRECTORY) vcpkg_add_to_path(PREPEND "${PYTHON3_EXE_PATH}") vcpkg_cmake_configure( SOURCE_PATH "${SOURCE_PATH}" OPTIONS ${OPTIONS} -DSHADERC_SKIP_TESTS=true -DSHADERC_GLSLANG_DIR=${CMAKE_CURRENT_LIST_DIR}/glslang -DSHADERC_SPIRV_TOOLS_DIR=${CMAKE_CURRENT_LIST_DIR}/spirv-tools -DSHADERC_ENABLE_EXAMPLES=OFF ) vcpkg_cmake_install() vcpkg_fixup_pkgconfig() vcpkg_cmake_config_fixup(PACKAGE_NAME unofficial-shaderc CONFIG_PATH share/unofficial-shaderc) vcpkg_cmake_config_fixup(PACKAGE_NAME unofficial-shaderc_util CONFIG_PATH share/unofficial-shaderc_util) vcpkg_copy_tools(TOOL_NAMES glslc AUTO_CLEAN) file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include") file(INSTALL "${SOURCE_PATH}/LICENSE" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)