vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY) vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO ValveSoftware/GameNetworkingSockets REF 9875f39ad3fae8c913daa310c7ff0a7a54b1e6c2 # v1.3.0 SHA512 edf814ef10a11b67045d90d589a3bd6471fa46bc3f16cf1e83d1806df6bb48306dcda4096a2ff80fee78b24ce36d164cd46808680c9f5f8f546455fce7bf9aa0 HEAD_REF master ) set(CRYPTO_BACKEND OpenSSL) vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} PREFER_NINJA OPTIONS -DGAMENETWORKINGSOCKETS_BUILD_TESTS=OFF -DGAMENETWORKINGSOCKETS_BUILD_EXAMPLES=OFF -DUSE_CRYPTO=${CRYPTO_BACKEND} -DUSE_CRYPTO25519=${CRYPTO_BACKEND} ) vcpkg_install_cmake() file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright) vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/GameNetworkingSockets" TARGET_PATH "share/GameNetworkingSockets") vcpkg_fixup_pkgconfig() file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share") file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include") vcpkg_copy_pdbs()