## Installing and Using Packages Example: SQLite - [Step 1: Install](#install) - [Step 2: Use](#use) - [VS/MSBuild Project (User-wide integration)](#msbuild) - [CMake (Toolchain file)](#cmake) - [Other integration options](../users/buildsystems/integration.md) --- ## Step 1: Install First, we need to know what name [SQLite](https://sqlite.org) goes by in the ports tree. To do that, we'll run the `search` command and inspect the output: ```no-highlight PS D:\src\vcpkg> .\vcpkg search sqlite libodb-sqlite 2.4.0 Sqlite support for the ODB ORM library sqlite3 3.32.1 SQLite is a software library that implements a se... If your library is not listed, please open an issue at: https://github.com/Microsoft/vcpkg/issues ``` Looking at the list, we can see that the port is named "sqlite3". You can also run the `search` command without arguments to see the full list of packages. Installing is then as simple as using the `install` command. ```no-highlight PS D:\src\vcpkg> .\vcpkg install sqlite3 Computing installation plan... The following packages will be built and installed: sqlite3[core]:x86-windows Starting package 1/1: sqlite3:x86-windows Building package sqlite3[core]:x86-windows... -- Downloading https://sqlite.org/2020/sqlite-amalgamation-3320100.zip... -- Extracting source C:/src/vcpkg/downloads/sqlite-amalgamation-3320100.zip -- Applying patch fix-arm-uwp.patch -- Using source at C:/src/vcpkg/buildtrees/sqlite3/src/3320100-15aeda126a.clean -- Configuring x86-windows -- Building x86-windows-dbg -- Building x86-windows-rel -- Performing post-build validation -- Performing post-build validation done Building package sqlite3[core]:x86-windows... done Installing package sqlite3[core]:x86-windows... Installing package sqlite3[core]:x86-windows... done Elapsed time for package sqlite3:x86-windows: 12 s Total elapsed time: 12.04 s The package sqlite3:x86-windows provides CMake targets: find_package(unofficial-sqlite3 CONFIG REQUIRED) target_link_libraries(main PRIVATE unofficial::sqlite3::sqlite3)) ``` We can check that sqlite3 was successfully installed for x86 Windows desktop by running the `list` command. ```no-highlight PS D:\src\vcpkg> .\vcpkg list sqlite3:x86-windows 3.32.1 SQLite is a software library that implements a se... ``` To install for other architectures and platforms such as Universal Windows Platform or x64 Desktop, you can suffix the package name with `:`. ```no-highlight PS D:\src\vcpkg> .\vcpkg install sqlite3:x86-uwp zlib:x64-windows ``` See `.\vcpkg help triplet` for all supported targets. --- ## Step 2: Use #### VS/MSBuild Project (User-wide integration) The recommended and most productive way to use vcpkg is via user-wide integration, making the system available for all projects you build. The user-wide integration will prompt for administrator access the first time it is used on a given machine, but afterwards is no longer required and the integration is configured on a per-user basis. ```no-highlight PS D:\src\vcpkg> .\vcpkg integrate install Applied user-wide integration for this vcpkg root. All C++ projects can now #include any installed libraries. Linking will be handled automatically. Installing new libraries will make them instantly available. ``` *Note: You will need to restart Visual Studio or perform a Build to update intellisense with the changes.* You can now simply use File -> New Project in Visual Studio and the library will be automatically available. For SQLite, you can try out their [C/C++ sample](https://sqlite.org/quickstart.html). To remove the integration for your user, you can use `.\vcpkg integrate remove`. #### CMake (Toolchain File) The best way to use installed libraries with cmake is via the toolchain file `scripts\buildsystems\vcpkg.cmake`. To use this file, you simply need to add it onto your CMake command line as: `-DCMAKE_TOOLCHAIN_FILE=D:\src\vcpkg\scripts\buildsystems\vcpkg.cmake`. If you are using CMake through Open Folder with Visual Studio you can define `CMAKE_TOOLCHAIN_FILE` by adding a "variables" section to each of your `CMakeSettings.json` configurations: ```json { "configurations": [{ "name": "x86-Debug", "generator": "Visual Studio 15 2017", "configurationType" : "Debug", "buildRoot": "${env.LOCALAPPDATA}\\CMakeBuild\\${workspaceHash}\\build\\${name}", "cmakeCommandArgs": "", "buildCommandArgs": "-m -v:minimal", "variables": [{ "name": "CMAKE_TOOLCHAIN_FILE", "value": "D:\\src\\vcpkg\\scripts\\buildsystems\\vcpkg.cmake" }] }] } ``` *Note: It might be necessary to delete the CMake cache folder of each modified configuration, to force a full regeneration. In the `CMake` menu, under `Cache ()` you'll find `Delete Cache Folders`.* Now let's make a simple CMake project with a main file. ```cmake # CMakeLists.txt cmake_minimum_required(VERSION 3.0) project(test) find_package(unofficial-sqlite3 CONFIG REQUIRED) add_executable(main main.cpp) target_link_libraries(main PRIVATE unofficial::sqlite3::sqlite3) ``` ```cpp // main.cpp #include #include int main() { printf("%s\n", sqlite3_libversion()); return 0; } ``` Then, we build our project in the normal CMake way: ```no-highlight PS D:\src\cmake-test> mkdir build PS D:\src\cmake-test> cd build PS D:\src\cmake-test\build> cmake .. "-DCMAKE_TOOLCHAIN_FILE=D:\src\vcpkg\scripts\buildsystems\vcpkg.cmake" // omitted CMake output here // -- Build files have been written to: D:/src/cmake-test/build PS D:\src\cmake-test\build> cmake --build . // omitted MSBuild output here // Build succeeded. 0 Warning(s) 0 Error(s) Time Elapsed 00:00:02.38 PS D:\src\cmake-test\build> .\Debug\main.exe 3.15.0 ``` *Note: The correct sqlite3.dll is automatically copied to the output folder when building for x86-windows. You will need to distribute this along with your application.* ##### Handling libraries without native cmake support Unlike other platforms, we do not automatically add the `include\` directory to your compilation line by default. If you're using a library that does not provide CMake integration, you will need to explicitly search for the files and add them yourself using [`find_path()`][1] and [`find_library()`][2]. ```cmake # To find and use catch find_path(CATCH_INCLUDE_DIR catch.hpp) include_directories(${CATCH_INCLUDE_DIR}) # To find and use azure-storage-cpp find_path(WASTORAGE_INCLUDE_DIR was/blob.h) find_library(WASTORAGE_LIBRARY wastorage) include_directories(${WASTORAGE_INCLUDE_DIR}) link_libraries(${WASTORAGE_LIBRARY}) # Note that we recommend using the target-specific directives for a cleaner cmake: # target_include_directories(main ${LIBRARY}) # target_link_libraries(main PRIVATE ${LIBRARY}) ``` [1]: https://cmake.org/cmake/help/latest/command/find_path.html [2]: https://cmake.org/cmake/help/latest/command/find_library.html