# Glib uses winapi functions not available in WindowsStore, so glibmm # also if (VCPKG_CMAKE_SYSTEM_NAME STREQUAL WindowsStore) message(FATAL_ERROR "Error: UWP builds are currently not supported.") endif() # Glib relies on DllMain, so glibmm also if (VCPKG_LIBRARY_LINKAGE STREQUAL static) message(STATUS "Warning: Static building not supported. Building dynamic.") set(VCPKG_LIBRARY_LINKAGE dynamic) endif() include(vcpkg_common_functions) set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/glibmm-2.52.1) vcpkg_download_distfile(ARCHIVE URLS "http://ftp.gnome.org/pub/GNOME/sources/glibmm/2.52/glibmm-2.52.1.tar.xz" FILENAME "glibmm-2.52.1.tar.xz" SHA512 702158762cb28972b315ab98dc00a62e532bda08b6e76dc2a2556e8cb381c2021290891887a4af2fbff5a62bab4d50581be73037dc8e0dc47d5febd6cbeb7bda ) vcpkg_extract_source_archive(${ARCHIVE}) vcpkg_apply_patches( SOURCE_PATH ${SOURCE_PATH} PATCHES ${CMAKE_CURRENT_LIST_DIR}/fix_properties.patch ${CMAKE_CURRENT_LIST_DIR}/fix_charset.patch ) file(COPY ${CMAKE_CURRENT_LIST_DIR}/msvc_recommended_pragmas.h DESTINATION ${SOURCE_PATH}/MSVC_Net2013) set(VS_PLATFORM ${VCPKG_TARGET_ARCHITECTURE}) if(${VCPKG_TARGET_ARCHITECTURE} STREQUAL x86) set(VS_PLATFORM "Win32") endif(${VCPKG_TARGET_ARCHITECTURE} STREQUAL x86) vcpkg_build_msbuild( PROJECT_PATH ${SOURCE_PATH}/MSVC_Net2013/glibmm.sln TARGET giomm PLATFORM ${VS_PLATFORM} USE_VCPKG_INTEGRATION ) # Handle headers file(COPY ${SOURCE_PATH}/MSVC_Net2013/giomm/giommconfig.h DESTINATION ${CURRENT_PACKAGES_DIR}/include) file(COPY ${SOURCE_PATH}/gio/giomm.h DESTINATION ${CURRENT_PACKAGES_DIR}/include) file( COPY ${SOURCE_PATH}/gio/giomm DESTINATION ${CURRENT_PACKAGES_DIR}/include FILES_MATCHING PATTERN *.h ) file(COPY ${SOURCE_PATH}/MSVC_Net2013/glibmm/glibmmconfig.h DESTINATION ${CURRENT_PACKAGES_DIR}/include) file(COPY ${SOURCE_PATH}/glib/glibmm.h DESTINATION ${CURRENT_PACKAGES_DIR}/include) file( COPY ${SOURCE_PATH}/glib/glibmm DESTINATION ${CURRENT_PACKAGES_DIR}/include FILES_MATCHING PATTERN *.h ) # Handle libraries file( COPY ${SOURCE_PATH}/MSVC_Net2013/Release/${VS_PLATFORM}/bin/giomm.dll DESTINATION ${CURRENT_PACKAGES_DIR}/bin ) file( COPY ${SOURCE_PATH}/MSVC_Net2013/Release/${VS_PLATFORM}/bin/giomm.lib DESTINATION ${CURRENT_PACKAGES_DIR}/lib ) file( COPY ${SOURCE_PATH}/MSVC_Net2013/Release/${VS_PLATFORM}/bin/glibmm.dll DESTINATION ${CURRENT_PACKAGES_DIR}/bin ) file( COPY ${SOURCE_PATH}/MSVC_Net2013/Release/${VS_PLATFORM}/bin/glibmm.lib DESTINATION ${CURRENT_PACKAGES_DIR}/lib ) file( COPY ${SOURCE_PATH}/MSVC_Net2013/Debug/${VS_PLATFORM}/bin/giomm.dll DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin ) file( COPY ${SOURCE_PATH}/MSVC_Net2013/Debug/${VS_PLATFORM}/bin/giomm.lib DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib ) file( COPY ${SOURCE_PATH}/MSVC_Net2013/Debug/${VS_PLATFORM}/bin/glibmm.dll DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin ) file( COPY ${SOURCE_PATH}/MSVC_Net2013/Debug/${VS_PLATFORM}/bin/glibmm.lib DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib ) vcpkg_copy_pdbs() # Handle copyright and readme file(INSTALL ${SOURCE_PATH}/COPYING DESTINATION ${CURRENT_PACKAGES_DIR}/share/glibmm RENAME copyright) file(INSTALL ${SOURCE_PATH}/README DESTINATION ${CURRENT_PACKAGES_DIR}/share/glibmm RENAME readme.txt)