if(EXISTS "${CURRENT_INSTALLED_DIR}/include/fluidsynth/settings.h") message(FATAL_ERROR "Can't build fluidlite if fluidsynth is installed. Please remove fluidsynth, and try to install fluidlite again if you need it.") endif() vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO divideconcept/FluidLite REF fdd05bad03cdb24d1f78b5fe3453842890c1b0e8 SHA512 8118bec2cb5ee48b8064ed2111610f1917ee8e6f1dc213121b2311d056da21d7f618ef50735e7653d2cccf1e96652f3ccf026101fccb9863448008918add53e0 HEAD_REF master ) string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" FLUIDLITE_BUILD_STATIC) string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "dynamic" FLUIDLITE_BUILD_SHARED) vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} PREFER_NINJA OPTIONS -DFLUIDLITE_BUILD_STATIC=${FLUIDLITE_BUILD_STATIC} -DFLUIDLITE_BUILD_SHARED=${FLUIDLITE_BUILD_SHARED} -DCMAKE_WINDOWS_EXPORT_ALL_SYMBOLS=ON ) vcpkg_install_cmake() # Remove unnecessary files file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include) # Handle copyright file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)