vcpkg_fail_port_install(MESSAGE "ms-gltf currently only supports Windows and Mac platforms" ON_TARGET "linux" "ios") if(VCPKG_TARGET_IS_WINDOWS) vcpkg_check_linkage(ONLY_STATIC_LIBRARY) endif() vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO microsoft/glTF-SDK REF ac3e70392feb6aef18a07314669f6af2ebc72787 # r1.9.5.4 SHA512 389b801ddc6f0b29269bcd1215fa9e63fe46a1f1a8778125c6439e34fe0925d5534b1cdbea30824a4a8aa008015124dc7cc4558daa9522fc6d85e00e8e41e4a9 HEAD_REF master PATCHES fix-install.patch fix-apple-filesystem.patch ) # note: Test/Sample executables won't be installed vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS FEATURES test ENABLE_UNIT_TESTS samples ENABLE_SAMPLES ) # note: Platform-native buildsystem will be more helpful to launch/debug the tests/samples. # note: The PDB file path is making Ninja fails to install. # For Windows, we rely on /MP. The other platforms should be able to build with PREFER_NINJA. set(WINDOWS_USE_MSBUILD) if(VCPKG_TARGET_IS_WINDOWS) set(WINDOWS_USE_MSBUILD "WINDOWS_USE_MSBUILD") endif() vcpkg_cmake_configure( SOURCE_PATH "${SOURCE_PATH}" ${WINDOWS_USE_MSBUILD} OPTIONS ${FEATURE_OPTIONS} ) vcpkg_cmake_install() vcpkg_copy_pdbs() if(VCPKG_LIBRARY_LINKAGE STREQUAL "static") file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/bin" "${CURRENT_PACKAGES_DIR}/debug/bin") endif() file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include") file(INSTALL "${SOURCE_PATH}/LICENSE" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)