# Common Ambient Variables: # VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg> # TARGET_TRIPLET is the current triplet (x86-windows, etc) # PORT is the current port name (zlib, etc) # CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT} # CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET} # include(vcpkg_common_functions) set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/globjects-1.0.0) vcpkg_download_distfile(ARCHIVE URLS "https://github.com/cginternals/globjects/archive/v1.0.0.zip" FILENAME "globjects-1.0.0.zip" SHA512 e03ae16786b11891a61f0e2f85b0d98a858d1bad3cf4c45944982d6a753dbaa8b28975dc02153360a5ac0f3be73fe86c91af130cfc0dda7459dd782f16868eeb ) vcpkg_extract_source_archive(${ARCHIVE}) vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} OPTIONS -DOPTION_BUILD_TESTS=OFF -DOPTION_BUILD_GPU_TESTS=OFF ) #vcpkg_build_cmake() vcpkg_install_cmake() file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include) file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/share) file(RENAME ${CURRENT_PACKAGES_DIR}/cmake/globjects ${CURRENT_PACKAGES_DIR}/share/globjects) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/cmake) file(READ ${CURRENT_PACKAGES_DIR}/debug/cmake/globjects/globjects-export-debug.cmake globjects_DEBUG_MODULE) string(REPLACE "\${_IMPORT_PREFIX}" "\${_IMPORT_PREFIX}/debug" globjects_DEBUG_MODULE "${globjects_DEBUG_MODULE}") string(REPLACE "globjectsd.dll" "bin/globjectsd.dll" globjects_DEBUG_MODULE "${globjects_DEBUG_MODULE}") file(WRITE ${CURRENT_PACKAGES_DIR}/share/globjects/globjects-export-debug.cmake "${globjects_DEBUG_MODULE}") file(READ ${CURRENT_PACKAGES_DIR}/share/globjects/globjects-export-release.cmake RELEASE_CONF) string(REPLACE "globjects.dll" "bin/globjects.dll" RELEASE_CONF "${RELEASE_CONF}") file(WRITE ${CURRENT_PACKAGES_DIR}/share/globjects/globjects-export-release.cmake "${RELEASE_CONF}") file(REMOVE ${CURRENT_PACKAGES_DIR}/globjects-config.cmake) file(REMOVE ${CURRENT_PACKAGES_DIR}/debug/globjects-config.cmake) file(RENAME ${CURRENT_PACKAGES_DIR}/share/globjects/globjects-export.cmake ${CURRENT_PACKAGES_DIR}/share/globjects/globjects-config.cmake) if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic) file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/bin) file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/debug/bin) file(RENAME ${CURRENT_PACKAGES_DIR}/globjects.dll ${CURRENT_PACKAGES_DIR}/bin/globjects.dll) file(RENAME ${CURRENT_PACKAGES_DIR}/debug/globjectsd.dll ${CURRENT_PACKAGES_DIR}/debug/bin/globjectsd.dll) endif() file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/cmake) file(RENAME ${CURRENT_PACKAGES_DIR}/data ${CURRENT_PACKAGES_DIR}/share/data) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/data) file(REMOVE ${CURRENT_PACKAGES_DIR}/AUTHORS ${CURRENT_PACKAGES_DIR}/LICENSE ${CURRENT_PACKAGES_DIR}/README.md ${CURRENT_PACKAGES_DIR}/VERSION ${CURRENT_PACKAGES_DIR}/debug/AUTHORS ${CURRENT_PACKAGES_DIR}/debug/LICENSE ${CURRENT_PACKAGES_DIR}/debug/README.md ${CURRENT_PACKAGES_DIR}/debug/VERSION ) # Handle copyright file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/globjects) file(RENAME ${CURRENT_PACKAGES_DIR}/share/globjects/LICENSE ${CURRENT_PACKAGES_DIR}/share/globjects/copyright) vcpkg_copy_pdbs()