include(vcpkg_common_functions) vcpkg_check_linkage(ONLY_STATIC_LIBRARY) if(NOT VCPKG_CRT_LINKAGE STREQUAL "dynamic") message(FATAL_ERROR "DirectXMesh only supports dynamic CRT linkage") endif() vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO Microsoft/DirectXMesh REF jun2019 SHA512 6d42cd4d3e34e7f3bd5cee1a9ad90c9f89eafa55951a0a8d776034a05caa06b0fd17629547d14c8f2b4d0c5fafdbd24ae05c2a6582b5d069093d6b4dadac09a0 HEAD_REF master ) IF (TRIPLET_SYSTEM_ARCH MATCHES "x86") SET(BUILD_ARCH "Win32") ELSE() SET(BUILD_ARCH ${TRIPLET_SYSTEM_ARCH}) ENDIF() if (VCPKG_PLATFORM_TOOLSET STREQUAL "v140") set(VS_VERSION "2015") elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v141") set(VS_VERSION "2017") elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v142") set(VS_VERSION "2019") else() message(FATAL_ERROR "Unsupported platform toolset.") endif() if(VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") set(SLN_NAME "Windows10_${VS_VERSION}") else() set(SLN_NAME "Desktop_${VS_VERSION}") endif() vcpkg_build_msbuild( PROJECT_PATH ${SOURCE_PATH}/DirectXMesh_${SLN_NAME}.sln PLATFORM ${BUILD_ARCH} ) file(INSTALL ${SOURCE_PATH}/DirectXMesh/DirectXMesh.h ${SOURCE_PATH}/DirectXMesh/DirectXMesh.inl DESTINATION ${CURRENT_PACKAGES_DIR}/include ) file(INSTALL ${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Debug/DirectXMesh.lib DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib) file(INSTALL ${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Release/DirectXMesh.lib DESTINATION ${CURRENT_PACKAGES_DIR}/lib) if(NOT VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") set(TOOL_PATH ${CURRENT_PACKAGES_DIR}/tools/directxmesh) file(MAKE_DIRECTORY ${TOOL_PATH}) file(INSTALL ${SOURCE_PATH}/Meshconvert/Bin/${SLN_NAME}/${BUILD_ARCH}/Release/Meshconvert.exe DESTINATION ${TOOL_PATH}) endif() # Handle copyright file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/directxmesh) file(RENAME ${CURRENT_PACKAGES_DIR}/share/directxmesh/LICENSE ${CURRENT_PACKAGES_DIR}/share/directxmesh/copyright)