if(VCPKG_TARGET_ARCHITECTURE STREQUAL "x86") set(SYSTEM_PLATFORM "32") set(SYSTEM_PLATFORM_PATH "x86_32") elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "x64") set(SYSTEM_PLATFORM "64") set(SYSTEM_PLATFORM_PATH "x86_64") elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm") set(SYSTEM_PLATFORM "arm32") set(SYSTEM_PLATFORM_PATH "arm_32") elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64") set(SYSTEM_PLATFORM "arm64") set(SYSTEM_PLATFORM_PATH "arm_64") else() message(FATAL_ERROR "Unsupported architecture: ${VCPKG_TARGET_ARCHITECTURE}") endif() if(VCPKG_LIBRARY_LINKAGE STREQUAL "static") set(GENERATE_STATIC_LIBRARIES "True") elseif(VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic") set(GENERATE_STATIC_LIBRARIES "False") endif() if(VCPKG_TARGET_IS_WINDOWS OR VCPKG_TARGET_IS_UWP) if(VCPKG_TARGET_ARCHITECTURE STREQUAL "x86") set(MSBUILD_PLATFORM "Win32") elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "x64") set(MSBUILD_PLATFORM "x64") elseif(VCPKG_TARGET_IS_UWP) if(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm") set(MSBUILD_PLATFORM "ARM") elseif(VCPKG_TARGET_ARCHITECTURE STREQUAL "arm64") set(MSBUILD_PLATFORM "ARM64") else() message(FATAL_ERROR "Unsupported UWP architecture: ${VCPKG_TARGET_ARCHITECTURE}") endif() else() message(FATAL_ERROR "Unsupported Windows architecture: ${VCPKG_TARGET_ARCHITECTURE}") endif() if(VCPKG_PLATFORM_TOOLSET STREQUAL "v140") set(MSVC_VERSION "14") set(TOOLSET_VERSION "140") elseif(VCPKG_PLATFORM_TOOLSET STREQUAL "v141") set(MSVC_VERSION "15") set(TOOLSET_VERSION "141") elseif(VCPKG_PLATFORM_TOOLSET STREQUAL "v142") set(MSVC_VERSION "16") set(TOOLSET_VERSION "142") else() message(FATAL_ERROR "Unsupported platform toolset.") endif() set(FLOAT_POINT_PRECISE_MATH "False") set(BUILD_SNIPPETS "False") set(BUILD_PUBLIC_SAMPLES "False") if(VCPKG_TARGET_IS_WINDOWS) set(SYSTEM "win") if(VCPKG_CRT_LINKAGE STREQUAL "dynamic") set(USE_STATIC_WINCRT "False") set(RUNTIME_LIBRARY_LINKAGE "md") elseif(VCPKG_CRT_LINKAGE STREQUAL "static") set(USE_STATIC_WINCRT "True") set(RUNTIME_LIBRARY_LINKAGE "mt") endif() set(USE_DEBUG_CRT "True") set(COMPILER "vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}") set(PRESET_FILE ${COMPILER}-${RUNTIME_LIBRARY_LINKAGE}-${VCPKG_LIBRARY_LINKAGE}) set(BUILD_PATH "${SYSTEM}.${SYSTEM_PLATFORM_PATH}.vc${TOOLSET_VERSION}.${RUNTIME_LIBRARY_LINKAGE}") elseif(VCPKG_TARGET_IS_UWP) set(SYSTEM "uwp") set(USE_STATIC_WINCRT "False") set(USE_DEBUG_CRT "False") set(COMPILER "vc${MSVC_VERSION}${SYSTEM}${SYSTEM_PLATFORM}") set(PRESET_FILE ${COMPILER}-${VCPKG_LIBRARY_LINKAGE}) set(BUILD_PATH "${SYSTEM}.${SYSTEM_PLATFORM_PATH}.vc${TOOLSET_VERSION}") endif() else() message(FATAL_ERROR "Unsupported platform: ${VCPKG_CMAKE_SYSTEM_NAME}") endif() vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO NVIDIAGameWorks/PhysX REF ae80dede0546d652040ae6260a810e53e20a06fa SHA512 f3a690039cf39fe2db9a728b82af0d39eaa02340a853bdad4b5152d63532367eb24fc7033a614882168049b80d803b6225fc60ed2900a9d0deab847f220540be HEAD_REF master PATCHES internalMBP_symbols.patch msvc_142_bug_workaround.patch vs16_3_typeinfo_header_fix.patch ) file(REMOVE ${SOURCE_PATH}/physx/buildtools/presets/public/${PRESET_FILE}.xml) configure_file(${CMAKE_CURRENT_LIST_DIR}/preset.xml.in ${SOURCE_PATH}/physx/buildtools/presets/public/${PRESET_FILE}.xml) vcpkg_find_acquire_program(PYTHON3) get_filename_component(PYTHON3_DIR ${PYTHON3} DIRECTORY) vcpkg_add_to_path(${PYTHON3_DIR}) get_filename_component(CMAKE_DIR ${CMAKE_COMMAND} DIRECTORY) # If cmake is not installed then adding it to the end of the path # will allow generate_projects.bat to find the cmake used by vcpkg. vcpkg_add_to_path(${CMAKE_DIR}) vcpkg_execute_required_process( COMMAND ${SOURCE_PATH}/physx/generate_projects.bat ${PRESET_FILE} WORKING_DIRECTORY ${SOURCE_PATH}/physx LOGNAME build-${TARGET_TRIPLET} ) if(NOT DEFINED RELEASE_CONFIGURATION) set(RELEASE_CONFIGURATION "release") endif() set(DEBUG_CONFIGURATION "debug") vcpkg_build_msbuild( PROJECT_PATH ${SOURCE_PATH}/physx/compiler/${COMPILER}/PhysXSDK.sln RELEASE_CONFIGURATION ${RELEASE_CONFIGURATION} DEBUG_CONFIGURATION ${DEBUG_CONFIGURATION} PLATFORM ${MSBUILD_PLATFORM} ) file(INSTALL ${SOURCE_PATH}/physx/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/${PORT}/) file(INSTALL ${SOURCE_PATH}/pxshared/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/${PORT}/) if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic) file(GLOB RELEASE_BINS ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.dll) file(INSTALL ${RELEASE_BINS} DESTINATION ${CURRENT_PACKAGES_DIR}/bin) file(GLOB DEBUG_BINS ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.dll) file(INSTALL ${DEBUG_BINS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin) vcpkg_copy_pdbs() endif() file( GLOB RELEASE_LIBS ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.lib ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${RELEASE_CONFIGURATION}/*.pdb ${SOURCE_PATH}/physx/compiler/${COMPILER}/sdk_source_bin/${RELEASE_CONFIGURATION}/*.pdb ) file(INSTALL ${RELEASE_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/lib) file( GLOB DEBUG_LIBS ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.lib ${SOURCE_PATH}/physx/bin/${BUILD_PATH}/${DEBUG_CONFIGURATION}/*.pdb ${SOURCE_PATH}/physx/compiler/${COMPILER}/sdk_source_bin/${DEBUG_CONFIGURATION}/*.pdb ) file(INSTALL ${DEBUG_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib) file(INSTALL ${SOURCE_PATH}/README.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)