include(vcpkg_common_functions) vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO facebook/zstd REF v1.4.0 SHA512 8614934e25eb1e82b554c483bc9d2d055f51344697295e83b22a8d726321b12068cfa7f7d2a9fe28a2de7c9edda59733826277efc7046e13674d6f7f02af5671 HEAD_REF dev PATCHES enable-debug-mode.patch ) if(VCPKG_LIBRARY_LINKAGE STREQUAL "static") set(ZSTD_STATIC 1) set(ZSTD_SHARED 0) else() set(ZSTD_STATIC 0) set(ZSTD_SHARED 1) endif() if(VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore" OR NOT VCPKG_CMAKE_SYSTEM_NAME) # Enable multithreaded mode. CMake build doesn't provide a multithreaded # library target, but it is the default in Makefile and VS projects. set(VCPKG_C_FLAGS "${VCPKG_C_FLAGS} -DZSTD_MULTITHREAD") set(VCPKG_CXX_FLAGS "${VCPKG_CXX_FLAGS}") endif() vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH}/build/cmake PREFER_NINJA OPTIONS -DZSTD_BUILD_SHARED=${ZSTD_SHARED} -DZSTD_BUILD_STATIC=${ZSTD_STATIC} -DZSTD_LEGACY_SUPPORT=1 -DZSTD_BUILD_PROGRAMS=0 -DZSTD_BUILD_TESTS=0 -DZSTD_BUILD_CONTRIB=0 OPTIONS_DEBUG -DCMAKE_DEBUG_POSTFIX=d) vcpkg_install_cmake() vcpkg_copy_pdbs() file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include ${CURRENT_PACKAGES_DIR}/debug/share) if((VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore" OR NOT VCPKG_CMAKE_SYSTEM_NAME) AND VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic") foreach(HEADER zdict.h zstd.h zstd_errors.h) file(READ ${CURRENT_PACKAGES_DIR}/include/${HEADER} HEADER_CONTENTS) string(REPLACE "defined(ZSTD_DLL_IMPORT) && (ZSTD_DLL_IMPORT==1)" "1" HEADER_CONTENTS "${HEADER_CONTENTS}") file(WRITE ${CURRENT_PACKAGES_DIR}/include/${HEADER} "${HEADER_CONTENTS}") endforeach() endif() file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/zstd) file(COPY ${SOURCE_PATH}/COPYING DESTINATION ${CURRENT_PACKAGES_DIR}/share/zstd) file(WRITE ${CURRENT_PACKAGES_DIR}/share/zstd/copyright "ZSTD is dual licensed - see LICENSE and COPYING files\n")