# FLTK has many improperly shared global variables that get duplicated into every DLL vcpkg_check_linkage(ONLY_STATIC_LIBRARY) vcpkg_fail_port_install(ON_TARGET "UWP") vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO fltk/fltk REF 46604ef40bde400c0c33fb5790b023629d1bd445 #1.3.6 rc1 SHA512 692996be22b289a473be9371dbf558a940d7dda72ce655141610d55de5f7e6a331010a8d999fe4e3feaa01fff7797a4403173b3b804329579d08fbc77ba7958e HEAD_REF master PATCHES findlibsfix.patch config-path.patch include.patch fix-system-link.patch ) # Remove these 2 lines when the next update file(COPY ${CMAKE_CURRENT_LIST_DIR}/fltk_version.dat DESTINATION ${SOURCE_PATH}) file(REMOVE ${SOURCE_PATH}/VERSION) if (VCPKG_TARGET_ARCHITECTURE MATCHES "arm" OR VCPKG_TARGET_ARCHITECTURE MATCHES "arm64") set(OPTION_USE_GL "-DOPTION_USE_GL=OFF") else() set(OPTION_USE_GL "-DOPTION_USE_GL=ON") endif() vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} PREFER_NINJA OPTIONS -DFLTK_BUILD_TEST=OFF -DOPTION_LARGE_FILE=ON -DOPTION_USE_THREADS=ON -DOPTION_USE_SYSTEM_ZLIB=ON -DOPTION_USE_SYSTEM_LIBPNG=ON -DOPTION_USE_SYSTEM_LIBJPEG=ON -DOPTION_BUILD_SHARED_LIBS=OFF -DFLTK_CONFIG_PATH=share/fltk ${OPTION_USE_GL} ) vcpkg_install_cmake() vcpkg_fixup_cmake_targets(CONFIG_PATH share/fltk) vcpkg_copy_pdbs() if(VCPKG_TARGET_IS_OSX) vcpkg_copy_tools(TOOL_NAMES fluid.app fltk-config AUTO_CLEAN) elseif(VCPKG_TARGET_IS_WINDOWS) file(REMOVE ${CURRENT_PACKAGES_DIR}/bin/fltk-config ${CURRENT_PACKAGES_DIR}/debug/bin/fltk-config) vcpkg_copy_tools(TOOL_NAMES fluid AUTO_CLEAN) else() vcpkg_copy_tools(TOOL_NAMES fluid fltk-config AUTO_CLEAN) endif() if(VCPKG_LIBRARY_LINKAGE STREQUAL static) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/bin ${CURRENT_PACKAGES_DIR}/bin ) endif() file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include ${CURRENT_PACKAGES_DIR}/debug/share ) foreach(FILE Fl_Export.H fl_utf8.h) file(READ ${CURRENT_PACKAGES_DIR}/include/FL/${FILE} FLTK_HEADER) if(VCPKG_LIBRARY_LINKAGE STREQUAL static) string(REPLACE "defined(FL_DLL)" "0" FLTK_HEADER "${FLTK_HEADER}") else() string(REPLACE "defined(FL_DLL)" "1" FLTK_HEADER "${FLTK_HEADER}") endif() file(WRITE ${CURRENT_PACKAGES_DIR}/include/FL/${FILE} "${FLTK_HEADER}") endforeach() file(INSTALL "${SOURCE_PATH}/COPYING" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)