vcpkg_check_linkage(ONLY_STATIC_LIBRARY ONLY_DYNAMIC_CRT) vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO Microsoft/DirectXMesh REF dec2019 SHA512 b48b144172574d56775f7607d7ee7370b427fd95ab4e3089cdaf79b6cbd7fc4bbc15264d9a6703840b763bc2f4a5974594afa39f113960df34e07adfd74561d6 HEAD_REF master ) IF (TRIPLET_SYSTEM_ARCH MATCHES "x86") SET(BUILD_ARCH "Win32") ELSE() SET(BUILD_ARCH ${TRIPLET_SYSTEM_ARCH}) ENDIF() if (VCPKG_PLATFORM_TOOLSET STREQUAL "v140") set(VS_VERSION "2015") elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v141") set(VS_VERSION "2017") elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v142") set(VS_VERSION "2019") else() message(FATAL_ERROR "Unsupported platform toolset.") endif() if(VCPKG_TARGET_IS_UWP) set(SLN_NAME "Windows10_${VS_VERSION}") else() if(TRIPLET_SYSTEM_ARCH STREQUAL "arm64") set(SLN_NAME "Desktop_${VS_VERSION}_Win10") else() set(SLN_NAME "Desktop_${VS_VERSION}") # fix solution file to include DirectX 12 in build file(READ ${SOURCE_PATH}/DirectXMesh/DirectXMesh_${SLN_NAME}.vcxproj _contents) string(REPLACE "_WIN32_WINNT=0x0601" "_WIN32_WINNT=0x0A00" _contents "${_contents}") file(WRITE ${SOURCE_PATH}/DirectXMesh/DirectXMesh_${SLN_NAME}.vcxproj "${_contents}") # fix solution file to include DirectX 12 in build file(READ ${SOURCE_PATH}/Meshconvert/Meshconvert_${SLN_NAME}.vcxproj _contents) string(REPLACE "_WIN32_WINNT=0x0601" "_WIN32_WINNT=0x0A00" _contents "${_contents}") file(WRITE ${SOURCE_PATH}/Meshconvert/Meshconvert_${SLN_NAME}.vcxproj "${_contents}") endif() endif() vcpkg_build_msbuild( PROJECT_PATH ${SOURCE_PATH}/DirectXMesh_${SLN_NAME}.sln PLATFORM ${BUILD_ARCH} ) file(INSTALL ${SOURCE_PATH}/DirectXMesh/DirectXMesh.h ${SOURCE_PATH}/DirectXMesh/DirectXMesh.inl DESTINATION ${CURRENT_PACKAGES_DIR}/include ) file(INSTALL ${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Debug/DirectXMesh.lib ${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Debug/DirectXMesh.pdb DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib) file(INSTALL ${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Release/DirectXMesh.lib ${SOURCE_PATH}/DirectXMesh/Bin/${SLN_NAME}/${BUILD_ARCH}/Release/DirectXMesh.pdb DESTINATION ${CURRENT_PACKAGES_DIR}/lib) if(NOT VCPKG_TARGET_IS_UWP AND NOT TRIPLET_SYSTEM_ARCH STREQUAL "arm64") set(TOOL_PATH ${CURRENT_PACKAGES_DIR}/tools/directxmesh) file(MAKE_DIRECTORY ${TOOL_PATH}) file(INSTALL ${SOURCE_PATH}/Meshconvert/Bin/${SLN_NAME}/${BUILD_ARCH}/Release/Meshconvert.exe DESTINATION ${TOOL_PATH}) endif() file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)