# Common Ambient Variables: # VCPKG_ROOT_DIR = # TARGET_TRIPLET is the current triplet (x86-windows, etc) # PORT is the current port name (zlib, etc) # CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT} # CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET} # if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic) message(STATUS "Warning: Dynamic building not supported yet. Building static.") set(VCPKG_LIBRARY_LINKAGE static) endif() include(vcpkg_common_functions) set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/DirectXMesh-oct2016) vcpkg_download_distfile(ARCHIVE URLS "https://github.com/Microsoft/DirectXMesh/archive/oct2016.tar.gz" FILENAME "DirectXMesh-oct2016.tar.gz" SHA512 8aaf9749766afd23709ce6c6f8d74b008fe9f96789e4d97cb387633dad34b4132ef28dfe028d13c779ea366428d53076a881c0d63c4f0c2c74d552293c8d6bf1 ) vcpkg_extract_source_archive(${ARCHIVE}) IF (TRIPLET_SYSTEM_ARCH MATCHES "x86") SET(BUILD_ARCH "Win32") ELSE() SET(BUILD_ARCH ${TRIPLET_SYSTEM_ARCH}) ENDIF() vcpkg_build_msbuild( PROJECT_PATH ${SOURCE_PATH}/DirectXMesh_Desktop_2015.sln PLATFORM ${BUILD_ARCH} ) file(INSTALL ${SOURCE_PATH}/DirectXMesh/DirectXMesh.h ${SOURCE_PATH}/DirectXMesh/DirectXMesh.inl DESTINATION ${CURRENT_PACKAGES_DIR}/include ) file(INSTALL ${SOURCE_PATH}/DirectXMesh/Bin/Desktop_2015/${BUILD_ARCH}/Debug/DirectXMesh.lib DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib) file(INSTALL ${SOURCE_PATH}/DirectXMesh/Bin/Desktop_2015/${BUILD_ARCH}/Release/DirectXMesh.lib DESTINATION ${CURRENT_PACKAGES_DIR}/lib) set(TOOL_PATH ${CURRENT_PACKAGES_DIR}/tools) file(INSTALL ${SOURCE_PATH}/Meshconvert/Bin/Desktop_2015/${BUILD_ARCH}/Release/Meshconvert.exe DESTINATION ${TOOL_PATH}) # Handle copyright file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/directxmesh) file(RENAME ${CURRENT_PACKAGES_DIR}/share/directxmesh/LICENSE ${CURRENT_PACKAGES_DIR}/share/directxmesh/copyright)