if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") vcpkg_get_windows_sdk(WINDOWS_SDK) if (WINDOWS_SDK MATCHES "10.") set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib") set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib") set(HEADERSPATH "$ENV{WindowsSdkDir}Include/${WINDOWS_SDK}/um") elseif(WINDOWS_SDK MATCHES "8.") set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib") set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib") set(HEADERSPATH "$ENV{WindowsSdkDir}Include/um") else() message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}") endif() if (NOT EXISTS "${LIBGLFILEPATH}") file(TO_NATIVE_PATH "${LIBGLFILEPATH}" DISPLAY) message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${DISPLAY}") endif() if (NOT EXISTS "${LIBGLUFILEPATH}") file(TO_NATIVE_PATH "${LIBGLUFILEPATH}" DISPLAY) message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${DISPLAY}") endif() set(INCLUDEGLPATH "${CURRENT_PACKAGES_DIR}/include/gl") set(SHAREOPENGLPATH "${CURRENT_PACKAGES_DIR}/share/opengl") set(RELEASELIBPATH "${CURRENT_PACKAGES_DIR}/lib") set(DEBUGLIBPATH "${CURRENT_PACKAGES_DIR}/debug/lib") set(GLGLHPATH "${HEADERSPATH}/gl/GL.h") set(GLGLUHPATH "${HEADERSPATH}/gl/GLU.h") file(MAKE_DIRECTORY "${INCLUDEGLPATH}" "${SHAREOPENGLPATH}" "${RELEASELIBPATH}") if (NOT VCPKG_BUILD_TYPE) file(MAKE_DIRECTORY "${DEBUGLIBPATH}") endif() file(COPY "${GLGLHPATH}" "${GLGLUHPATH}" DESTINATION "${INCLUDEGLPATH}") if (NOT VCPKG_BUILD_TYPE) file(COPY "${LIBGLFILEPATH}" DESTINATION "${DEBUGLIBPATH}") file(COPY "${LIBGLUFILEPATH}" DESTINATION "${DEBUGLIBPATH}") endif() file(COPY "${LIBGLFILEPATH}" DESTINATION "${RELEASELIBPATH}") file(COPY "${LIBGLUFILEPATH}" DESTINATION "${RELEASELIBPATH}") if (WINDOWS_SDK MATCHES "10.") file(WRITE "${CURRENT_PACKAGES_DIR}/share/${PORT}/copyright" "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license") elseif(WINDOWS_SDK MATCHES "8.") file(WRITE "${CURRENT_PACKAGES_DIR}/share/${PORT}/copyright" "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license") endif() string(REGEX MATCH "^([0-9]+)\\.([0-9]+)\\.([0-9]+)" WINDOWS_SDK_SEMVER "${WINDOWS_SDK}") configure_file("${CMAKE_CURRENT_LIST_DIR}/opengl.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/opengl.pc" @ONLY) configure_file("${CMAKE_CURRENT_LIST_DIR}/glu.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/glu.pc" @ONLY) if (NOT VCPKG_BUILD_TYPE) configure_file("${CMAKE_CURRENT_LIST_DIR}/opengl.pc.in" "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/opengl.pc" @ONLY) configure_file("${CMAKE_CURRENT_LIST_DIR}/glu.pc.in" "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig/glu.pc" @ONLY) endif() vcpkg_fixup_pkgconfig() else() set(VCPKG_POLICY_EMPTY_PACKAGE enabled) endif()