cmake_minimum_required(VERSION 3.0) project(SDL2_GFX C) find_path(SDL_INCLUDE_DIR SDL2/SDL.h) find_package(SDL2 CONFIG REQUIRED) # builtin formats set(SDL_GFX_DEFINES WIN32) if(BUILD_SHARED_LIBS) list(APPEND SDL_GFX_DEFINES DLL_EXPORT) endif() add_library(SDL2_gfx SDL2_framerate.c SDL2_gfxPrimitives.c SDL2_imageFilter.c SDL2_rotozoom.c) target_compile_definitions(SDL2_gfx PRIVATE ${SDL_GFX_DEFINES}) target_include_directories(SDL2_gfx PRIVATE ${SDL_INCLUDE_DIR}/SDL2) target_link_libraries(SDL2_gfx PRIVATE SDL2::SDL2) install(TARGETS SDL2_gfx RUNTIME DESTINATION bin ARCHIVE DESTINATION lib LIBRARY DESTINATION lib) if(NOT SDL_GFX_SKIP_HEADERS) install(FILES SDL2_framerate.h SDL2_gfxPrimitives.h SDL2_imageFilter.h SDL2_rotozoom.h SDL2_gfxPrimitives_font.h DESTINATION include/SDL2) endif()