vcpkg_fail_port_install( ON_ARCH "arm" ) vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO GamedevFramework/gf HEAD_REF master REF v0.18.1 SHA512 7d027bc9c56ad60e242f44c40e79039a0b95fb01b805cba529089a9a7e4e3ca79986d05f6906653065b96cc39d9d9e79aeafb72524453508468a30d6cf7609cf ) vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} PREFER_NINJA OPTIONS -DGF_VCPKG=ON -DGF_USE_EMBEDDED_LIBS=OFF -DGF_BUILD_GAMES=OFF -DGF_BUILD_EXAMPLES=OFF -DGF_BUILD_DOCUMENTATION=OFF -DGF_SINGLE_COMPILTATION_UNIT=ON -DBUILD_TESTING=OFF -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} OPTIONS_RELEASE -DGF_DEBUG=OFF OPTIONS_DEBUG -DGF_DEBUG=ON ) vcpkg_install_cmake() vcpkg_fixup_cmake_targets(CONFIG_PATH lib/cmake/gf TARGET_PATH share/gf) vcpkg_copy_pdbs() file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share" "${CURRENT_PACKAGES_DIR}/debug/include" "${CURRENT_PACKAGES_DIR}/share/doc" "${CURRENT_PACKAGES_DIR}/debug/bin/gf_info.exe" "${CURRENT_PACKAGES_DIR}/bin/gf_info.exe" ) if(VCPKG_LIBRARY_LINKAGE STREQUAL "static") file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/bin" "${CURRENT_PACKAGES_DIR}/debug/bin" ) endif() file(INSTALL ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)