include(vcpkg_common_functions) if (VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") message(FATAL_ERROR "Error: UWP builds not supported.") endif() if (VCPKG_TARGET_ARCHITECTURE STREQUAL "x86") set(WINDOWS_PLATFORM "32") set(MSBUILD_PLATFORM "Win32") elseif (VCPKG_TARGET_ARCHITECTURE STREQUAL "x64") set(WINDOWS_PLATFORM "64") set(MSBUILD_PLATFORM "x64") else() message(FATAL_ERROR "Unsupported architecture: ${VCPKG_TARGET_ARCHITECTURE}") endif() if (VCPKG_PLATFORM_TOOLSET STREQUAL "v140") set(MSVC_VERSION "14") set(TOOLSET_VERSION "140") elseif (VCPKG_PLATFORM_TOOLSET STREQUAL "v141") set(MSVC_VERSION "15") set(TOOLSET_VERSION "141") else() message(FATAL_ERROR "Unsupported platform toolset.") endif() vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO NVIDIAGameWorks/PhysX REF 624f2cb6c0392013d54b235d9072a49d01c3cb6c SHA512 80b465f6214434fd53954fe124d8f8aa1ddfcb60d80261f1dc06713bf7fb0f42d8cd96a393fbc46547d9c2199039f386220d7eea63c849ad98863ff26b731e0c HEAD_REF master ) set(BUILD_SNIPPETS "False") set(BUILD_PUBLIC_SAMPLES "False") set(FLOAT_POINT_PRECISE_MATH "False") if (VCPKG_LIBRARY_LINKAGE STREQUAL "static") set(GENERATE_STATIC_LIBRARIES "True") elseif (VCPKG_LIBRARY_LINKAGE STREQUAL "dynamic") set(GENERATE_STATIC_LIBRARIES "False") endif() if (VCPKG_CRT_LINKAGE STREQUAL "dynamic") set(USE_STATIC_WINCRT "False") set(RUNTIME_LIBRARY_LINKAGE "md") elseif (VCPKG_CRT_LINKAGE STREQUAL "static") set(USE_STATIC_WINCRT "True") set(RUNTIME_LIBRARY_LINKAGE "mt") endif() set(PRESET_FILE vc${MSVC_VERSION}win${WINDOWS_PLATFORM}-${RUNTIME_LIBRARY_LINKAGE}-${VCPKG_LIBRARY_LINKAGE}) file(REMOVE ${SOURCE_PATH}/physx/buildtools/presets/public/${PRESET_FILE}.xml) configure_file(${CMAKE_CURRENT_LIST_DIR}/preset.xml.in ${SOURCE_PATH}/physx/buildtools/presets/public/${PRESET_FILE}.xml) vcpkg_find_acquire_program(PYTHON3) get_filename_component(PYTHON3_DIR ${PYTHON3} DIRECTORY) vcpkg_add_to_path(${PYTHON3_DIR}) get_filename_component(CMAKE_DIR ${CMAKE_COMMAND} DIRECTORY) # If cmake is not installed then adding it to the end of the path # will allow generate_projects.bat to find the cmake used by vcpkg. vcpkg_add_to_path(${CMAKE_DIR}) vcpkg_execute_required_process( COMMAND ${SOURCE_PATH}/physx/generate_projects.bat ${PRESET_FILE} WORKING_DIRECTORY ${SOURCE_PATH}/physx LOGNAME build-${TARGET_TRIPLET} ) set(RELEASE_CONFIGURATION "release") set(DEBUG_CONFIGURATION "debug") vcpkg_build_msbuild( PROJECT_PATH ${SOURCE_PATH}/physx/compiler/vc15win${WINDOWS_PLATFORM}/PhysXSDK.sln RELEASE_CONFIGURATION ${RELEASE_CONFIGURATION} DEBUG_CONFIGURATION ${DEBUG_CONFIGURATION} PLATFORM ${MSBUILD_PLATFORM} ) file(INSTALL ${SOURCE_PATH}/physx/include/ DESTINATION ${CURRENT_PACKAGES_DIR}/include/physx/) if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic) file(GLOB RELEASE_BINS ${SOURCE_PATH}/physx/bin/win.x86_${WINDOWS_PLATFORM}.vc${TOOLSET_VERSION}.${RUNTIME_LIBRARY_LINKAGE}/${RELEASE_CONFIGURATION}/*.dll) file(INSTALL ${RELEASE_BINS} DESTINATION ${CURRENT_PACKAGES_DIR}/bin) file(GLOB DEBUG_BINS ${SOURCE_PATH}/physx/bin/win.x86_${WINDOWS_PLATFORM}.vc${TOOLSET_VERSION}.${RUNTIME_LIBRARY_LINKAGE}/${DEBUG_CONFIGURATION}/*.dll) file(INSTALL ${DEBUG_BINS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin) endif() file(GLOB RELEASE_LIBS ${SOURCE_PATH}/physx/bin/win.x86_${WINDOWS_PLATFORM}.vc${TOOLSET_VERSION}.${RUNTIME_LIBRARY_LINKAGE}/${RELEASE_CONFIGURATION}/*.lib) file(INSTALL ${RELEASE_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/lib) file(GLOB DEBUG_LIBS ${SOURCE_PATH}/physx/bin/win.x86_${WINDOWS_PLATFORM}.vc${TOOLSET_VERSION}.${RUNTIME_LIBRARY_LINKAGE}/${DEBUG_CONFIGURATION}/*.lib) file(INSTALL ${DEBUG_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib) vcpkg_copy_pdbs() file(INSTALL ${SOURCE_PATH}/README.md DESTINATION ${CURRENT_PACKAGES_DIR}/share/physx RENAME copyright)