if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") vcpkg_get_windows_sdk(WINDOWS_SDK) if (WINDOWS_SDK MATCHES "10.") set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib") set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib") set(HEADERSPATH "$ENV{WindowsSdkDir}Include\\${WINDOWS_SDK}\\um") elseif(WINDOWS_SDK MATCHES "8.") set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib") set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\GlU32.Lib") set(HEADERSPATH "$ENV{WindowsSdkDir}Include\\um") else() message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}") endif() if (NOT EXISTS "${LIBGLFILEPATH}") message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLFILEPATH}") endif() if (NOT EXISTS "${LIBGLUFILEPATH}") message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}") endif() file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/include/gl ${CURRENT_PACKAGES_DIR}/share/opengl ) if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release") file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/lib ) endif() if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug") file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/debug/lib ) endif() file(COPY "${HEADERSPATH}\\gl\\GL.h" "${HEADERSPATH}\\gl\\GLU.h" DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl ) if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release") file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib) file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib) endif() if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug") file(COPY ${LIBGLFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib) file(COPY ${LIBGLUFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib) endif() if (WINDOWS_SDK MATCHES "10.") file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license") elseif(WINDOWS_SDK MATCHES "8.") file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license") endif() else() set(VCPKG_POLICY_EMPTY_PACKAGE enabled) endif()