vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY) vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO ValveSoftware/GameNetworkingSockets REF 505c697d0abef5da2ff3be35aa4ea3687597c3e9 # v1.4.1 SHA512 3e4b4da138f2b356169e6504aa899c9eca4fba5b5fcaed2a0ae8a2f5828976dd00af9f3262c75bd6d820300da87ebe32da152fecddc278a651f3b33eb59142df HEAD_REF master ) set(CRYPTO_BACKEND OpenSSL) vcpkg_cmake_configure( SOURCE_PATH "${SOURCE_PATH}" OPTIONS -DBUILD_TESTS=OFF -DBUILD_EXAMPLES=OFF -DBUILD_TOOLS=OFF -DUSE_CRYPTO=${CRYPTO_BACKEND} -DUSE_CRYPTO25519=${CRYPTO_BACKEND} ) vcpkg_cmake_install() file(INSTALL "${SOURCE_PATH}/LICENSE" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright) vcpkg_cmake_config_fixup(CONFIG_PATH "lib/cmake/GameNetworkingSockets") vcpkg_fixup_pkgconfig() file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share") file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include") vcpkg_copy_pdbs()