## Environment and Configuration **The latest version of this documentation is available on [GitHub](https://github.com/Microsoft/vcpkg/tree/master/docs/users/config-environment.md).** ### Environment Variables #### VCPKG_DOWNLOADS This environment variable can be set to an existing directory to use for storing downloads instead of the internal `downloads/` directory. It should always be set to an absolute path. #### VCPKG_FEATURE_FLAGS This environment variable can be set to a comma-separated list of off-by-default features in vcpkg. These features are subject to change without notice and should be considered highly unstable. Non-exhaustive list of off-by-default features: - `manifest` #### EDITOR This environment variable can be set to the full path of an executable to be used for `vcpkg edit`. Please see `vcpkg help edit` for command-specific help. #### VCPKG_ROOT This environment variable can be set to a directory to use as the root of the vcpkg instance. Note that mixing vcpkg repo versions and executable versions can cause issues. #### VCPKG_VISUAL_STUDIO_PATH This environment variable can be set to the full path to a Visual Studio instance on the machine. This Visual Studio instance will be used if the triplet does not override it via the [`VCPKG_VISUAL_STUDIO_PATH`](triplets.md#VCPKG_VISUAL_STUDIO_PATH) triplet setting. Example: `D:\2017` #### VCPKG_DEFAULT_TRIPLET This environment variable can be set to a triplet name which will be used for unqualified triplet references in command lines. #### VCPKG_DEFAULT_HOST_TRIPLET This environment variable can be set to a triplet name which will be used for unqualified host port references in command lines and all host port references in dependency lists. See [the host-dependencies documentation](host-dependencies.md) for more information. #### VCPKG_OVERLAY_PORTS This environment variable allows users to override ports with alternate versions according to the [ports overlay](../specifications/ports-overlay.md) specification. List paths to overlays using the platform dependent PATH separator (Windows `;` | others `:`) Example (Windows): `C:\custom-ports\boost;C:\custom-ports\sqlite3` #### VCPKG_OVERLAY_TRIPLETS This environment variable allows users to add directories to search for triplets. [Example: overlay triplets](../examples/overlay-triplets-linux-dynamic.md). List paths to overlays using the platform dependent PATH separator (Windows `;`, others `:`) #### VCPKG_FORCE_SYSTEM_BINARIES This environment variable, if set, suppresses the downloading of CMake and Ninja and forces the use of the system binaries. #### VCPKG_KEEP_ENV_VARS This environment variable can be set to a list of environment variables, separated by `;`, which will be propagated to the build environment. The values of the kept variables will not be tracked in package ABIs and will not cause rebuilds when they change. To pass in environment variables that should cause rebuilds on change, see [`VCPKG_ENV_PASSTHROUGH`](triplets.md#VCPKG_ENV_PASSTHROUGH). Example: `FOO_SDK_DIR;BAR_SDK_DIR` #### VCPKG_MAX_CONCURRENCY This environment variables limits the amount of concurrency requested by underlying buildsystems. If unspecified, this defaults to logical cores + 1. #### VCPKG_DEFAULT_BINARY_CACHE This environment variable redirects the default location to store binary packages. See [Binary Caching](binarycaching.md#Configuration) for more details. #### VCPKG_BINARY_SOURCES This environment variable adds or removes binary sources. See [Binary Caching](binarycaching.md#Configuration) for more details. #### VCPKG_NUGET_REPOSITORY This environment variable changes the metadata of produced NuGet packages. See [Binary Caching](binarycaching.md#Configuration) for more details. #### VCPKG_USE_NUGET_CACHE This environment variable allows using NuGet's cache for every nuget-based binary source. See [Binary Caching](binarycaching.md#NuGets-cache) for more details. #### X_VCPKG_ASSET_SOURCES > Note: This is an experimental feature and may change or be removed at any time This environment variable allows using a private mirror for all SHA512-tagged assets. See [Asset Caching](assetcaching.md) for more details.