# Common Ambient Variables: # VCPKG_ROOT_DIR = # TARGET_TRIPLET is the current triplet (x86-windows, etc) # PORT is the current port name (zlib, etc) # CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT} # CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET} # include(vcpkg_common_functions) vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO google/shaderc REF 12fb656ab20ea9aa06e7084a74e5ff832b7ce2da SHA512 6fb45a0b01e6709c44a11658648b9271fe06bd94023dcc5042c47b5f2a04889c2efb0ab4c166f18728594ac9b9aa9f8b354af46d88eb7f7c39c7246f52f5a933 HEAD_REF master ) vcpkg_apply_patches( SOURCE_PATH ${SOURCE_PATH} PATCHES ${CMAKE_CURRENT_LIST_DIR}/0001-Do-not-generate-build-version.inc.patch ) file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH}/third_party/glslang) file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists_spirv.txt DESTINATION ${SOURCE_PATH}/third_party/spirv-tools) file(RENAME ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists_spirv.txt ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists.txt) file(COPY ${CMAKE_CURRENT_LIST_DIR}/build-version.inc DESTINATION ${SOURCE_PATH}/glslc/src) #Note: glslang and spir tools doesn't export symbol and need to be build as static lib for cmake to work set(VCPKG_LIBRARY_LINKAGE "static") set(OPTIONS) if(VCPKG_CRT_LINKAGE STREQUAL "dynamic") list(APPEND OPTIONS -DSHADERC_ENABLE_SHARED_CRT=ON) endif() # shaderc uses python to manipulate copyright information vcpkg_find_acquire_program(PYTHON3) get_filename_component(PYTHON3_EXE_PATH ${PYTHON3} DIRECTORY) set(ENV{PATH} "${PYTHON3_EXE_PATH};$ENV{PATH}") vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} OPTIONS -DSHADERC_SKIP_TESTS=true ${OPTIONS} OPTIONS_DEBUG -DSUFFIX_D=true OPTIONS_RELEASE -DSUFFIX_D=false ) vcpkg_install_cmake() file(GLOB EXES "${CURRENT_PACKAGES_DIR}/bin/*.exe") file(COPY ${EXES} DESTINATION ${CURRENT_PACKAGES_DIR}/tools) #Safe to remove as libs are static file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/bin) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/bin) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include) # Handle copyright file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/shaderc) file(RENAME ${CURRENT_PACKAGES_DIR}/share/shaderc/LICENSE ${CURRENT_PACKAGES_DIR}/share/shaderc/copyright)