# Common Ambient Variables: # VCPKG_ROOT_DIR = # TARGET_TRIPLET is the current triplet (x86-windows, etc) # PORT is the current port name (zlib, etc) # CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT} # CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET} # include(vcpkg_common_functions) vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO cginternals/glbinding REF v2.1.1 SHA512 6c7251555801272a90c87a9386324eb6993102601a036fc7d9f9b4ebed64c74d011909566e5fc5a34ef8242e24915848296023daa1420c91aaf08cf9635be397 HEAD_REF master ) vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} OPTIONS -DOPTION_BUILD_TESTS=OFF -DOPTION_BUILD_GPU_TESTS=OFF ) #vcpkg_build_cmake() vcpkg_install_cmake() file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include) file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/share) file(RENAME ${CURRENT_PACKAGES_DIR}/cmake/glbinding ${CURRENT_PACKAGES_DIR}/share/glbinding) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/cmake) file(READ ${CURRENT_PACKAGES_DIR}/debug/cmake/glbinding/glbinding-export-debug.cmake GLBINDING_DEBUG_MODULE) string(REPLACE "\${_IMPORT_PREFIX}" "\${_IMPORT_PREFIX}/debug" GLBINDING_DEBUG_MODULE "${GLBINDING_DEBUG_MODULE}") string(REPLACE "glbindingd.dll" "bin/glbindingd.dll" GLBINDING_DEBUG_MODULE "${GLBINDING_DEBUG_MODULE}") file(WRITE ${CURRENT_PACKAGES_DIR}/share/glbinding/glbinding-export-debug.cmake "${GLBINDING_DEBUG_MODULE}") file(READ ${CURRENT_PACKAGES_DIR}/share/glbinding/glbinding-export-release.cmake RELEASE_CONF) string(REPLACE "glbinding.dll" "bin/glbinding.dll" RELEASE_CONF "${RELEASE_CONF}") file(WRITE ${CURRENT_PACKAGES_DIR}/share/glbinding/glbinding-export-release.cmake "${RELEASE_CONF}") file(REMOVE ${CURRENT_PACKAGES_DIR}/glbinding-config.cmake) file(REMOVE ${CURRENT_PACKAGES_DIR}/debug/glbinding-config.cmake) file(RENAME ${CURRENT_PACKAGES_DIR}/share/glbinding/glbinding-export.cmake ${CURRENT_PACKAGES_DIR}/share/glbinding/glbinding-config.cmake) if(VCPKG_LIBRARY_LINKAGE STREQUAL dynamic) file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/bin) file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/debug/bin) file(RENAME ${CURRENT_PACKAGES_DIR}/glbinding.dll ${CURRENT_PACKAGES_DIR}/bin/glbinding.dll) file(RENAME ${CURRENT_PACKAGES_DIR}/debug/glbindingd.dll ${CURRENT_PACKAGES_DIR}/debug/bin/glbindingd.dll) endif() file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/cmake) file(RENAME ${CURRENT_PACKAGES_DIR}/data ${CURRENT_PACKAGES_DIR}/share/data) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/data) file(REMOVE ${CURRENT_PACKAGES_DIR}/AUTHORS ${CURRENT_PACKAGES_DIR}/LICENSE ${CURRENT_PACKAGES_DIR}/README.md ${CURRENT_PACKAGES_DIR}/VERSION ${CURRENT_PACKAGES_DIR}/debug/AUTHORS ${CURRENT_PACKAGES_DIR}/debug/LICENSE ${CURRENT_PACKAGES_DIR}/debug/README.md ${CURRENT_PACKAGES_DIR}/debug/VERSION ) # There are some executables that are only built if glfw is found by CMake (see source/tools/*/CMakeLists.txt). # glfw is not listed as a dependency for glbinding, so this only happen on systems where package glfw3 is present. # glbinding's CMake doesn't offer the choice to exlude those tools from the build process, so deleting them here: file(REMOVE ${CURRENT_PACKAGES_DIR}/glcontexts.exe ${CURRENT_PACKAGES_DIR}/glfunctions.exe ${CURRENT_PACKAGES_DIR}/glmeta.exe ${CURRENT_PACKAGES_DIR}/glqueries.exe ${CURRENT_PACKAGES_DIR}/debug/glcontextsd.exe ${CURRENT_PACKAGES_DIR}/debug/glfunctionsd.exe ${CURRENT_PACKAGES_DIR}/debug/glmetad.exe ${CURRENT_PACKAGES_DIR}/debug/glqueriesd.exe ) # Handle copyright file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/glbinding) file(RENAME ${CURRENT_PACKAGES_DIR}/share/glbinding/LICENSE ${CURRENT_PACKAGES_DIR}/share/glbinding/copyright) vcpkg_copy_pdbs()