# Lua can be compiled as either C or C++. # Default configuration is C, set COMPILE_AS_CPP to ON to use C++. # See http://stackoverflow.com/questions/13560945/c-and-c-library-using-longjmp for why would you want to do that. # Primary differences: # - Exceptions will be used instead of setjmp/longjmp # - The name mangling for functions will be C++ instead of C. # - This is a source-incompatible change because extern "C" is chosen by the including application. # - The lua.hpp header will not be available. PROJECT ( lua ) CMAKE_MINIMUM_REQUIRED(VERSION 2.8) SET (HDR_LIBLUA src/lapi.h src/lauxlib.h src/lcode.h src/lctype.h src/ldebug.h src/ldo.h src/lfunc.h src/lgc.h src/llex.h src/llimits.h src/lmem.h src/lobject.h src/lopcodes.h src/lparser.h src/lstate.h src/lstring.h src/ltable.h src/ltm.h src/lua.h src/luaconf.h src/lualib.h src/lundump.h src/lvm.h src/lzio.h ) # Build Libraries SET (SRC_LIBLUA src/lapi.c src/lauxlib.c src/lbaselib.c src/lbitlib.c src/lcode.c src/lcorolib.c src/lctype.c src/ldblib.c src/ldebug.c src/ldo.c src/ldump.c src/lfunc.c src/lgc.c src/linit.c src/liolib.c src/llex.c src/lmathlib.c src/lmem.c src/loadlib.c src/lobject.c src/lopcodes.c src/loslib.c src/lparser.c src/lstate.c src/lstring.c src/lstrlib.c src/ltable.c src/ltablib.c src/ltm.c src/lundump.c src/lutf8lib.c src/lvm.c src/lzio.c ) IF (COMPILE_AS_CPP) SET_SOURCE_FILES_PROPERTIES(${SRC_LIBLUA} src/lua.c src/luac.c PROPERTIES LANGUAGE CXX) ELSE () SET (CMAKE_C_STANDARD 99) ENDIF () # append headers to sources to make them show up in MSVC GUI LIST(APPEND SRC_LIBLUA ${HDR_LIBLUA}) IF (WIN32) # remove warnings ADD_DEFINITIONS (-D_CRT_SECURE_NO_WARNINGS ) ENDIF () IF (UNIX) ADD_DEFINITIONS (-DLUA_USE_POSIX) FIND_LIBRARY (LIB_MATH NAMES m) IF (LIB_MATH) LINK_LIBRARIES (${LIB_MATH}) ENDIF () ENDIF () #DLL ADD_LIBRARY ( lua ${SRC_LIBLUA} ) IF (BUILD_SHARED_LIBS AND WIN32) TARGET_COMPILE_DEFINITIONS (lua PUBLIC -DLUA_BUILD_AS_DLL ) ENDIF () IF (UNIX) IF (APPLE) TARGET_COMPILE_DEFINITIONS (lua PUBLIC -DLUA_USE_DLOPEN) ELSE () FIND_LIBRARY (LIB_DLOPEN NAMES dl) IF (LIB_DLOPEN) TARGET_COMPILE_DEFINITIONS (lua PUBLIC -DLUA_USE_DLOPEN) TARGET_LINK_LIBRARIES (lua ${LIB_DLOPEN}) ENDIF () ENDIF () ENDIF () INSTALL ( TARGETS lua RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin LIBRARY DESTINATION ${CMAKE_INSTALL_PREFIX}/lib ARCHIVE DESTINATION ${CMAKE_INSTALL_PREFIX}/lib ) IF (NOT DEFINED SKIP_INSTALL_TOOLS) ADD_EXECUTABLE ( luac src/luac.c ${SRC_LIBLUA} ) # compiler uses non-exported APIs, so must include sources directly. ADD_EXECUTABLE ( luai src/lua.c ) # interpreter TARGET_LINK_LIBRARIES ( luai lua ) SET_TARGET_PROPERTIES ( luai PROPERTIES OUTPUT_NAME lua PDB_NAME luai ) IF (UNIX) IF (CMAKE_SYSTEM_NAME STREQUAL FreeBSD) SET (_LIB_READLINE_NAME edit) ELSE () SET (_LIB_READLINE_NAME readline) ENDIF () FIND_LIBRARY (LIB_READLINE NAMES ${_LIB_READLINE_NAME}) IF (LIB_READLINE) TARGET_COMPILE_DEFINITIONS (luai PUBLIC -DLUA_USE_READLINE) TARGET_LINK_LIBRARIES(luai ${LIB_READLINE}) IF (_LIB_READLINE_NAME STREQUAL edit) TARGET_INCLUDE_DIRECTORIES (luai PUBLIC /usr/include/edit) ENDIF () ENDIF () ENDIF () INSTALL ( TARGETS luai luac RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/tools/lua ) ENDIF () IF (NOT DEFINED SKIP_INSTALL_HEADERS) INSTALL( FILES src/lualib.h src/lua.h src/luaconf.h src/lauxlib.h DESTINATION include ) # If using C++, don't install extern "C" wrapper. IF (NOT COMPILE_AS_CPP) INSTALL(FILES src/lua.hpp DESTINATION include) ENDIF () ENDIF ()