include(vcpkg_common_functions) vcpkg_get_program_files_32_bit(PROGRAM_FILES_32_BIT) vcpkg_get_windows_sdk(WINDOWS_SDK) if (WINDOWS_SDK MATCHES "10.") set(LIBFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Lib\\${WINDOWS_SDK}\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib") set(LICENSEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Licenses\\${WINDOWS_SDK}\\sdk_license.rtf") set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\10\\Include\\${WINDOWS_SDK}\\um") elseif(WINDOWS_SDK MATCHES "8.") set(LIBFILEPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${TRIPLET_SYSTEM_ARCH}\\OpenGL32.Lib") set(HEADERSPATH "${PROGRAM_FILES_32_BIT}\\Windows Kits\\8.1\\Include\\um") else() message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}") endif() if (NOT EXISTS "${LIBFILEPATH}") message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBFILEPATH}") endif() file(MAKE_DIRECTORY ${CURRENT_PACKAGES_DIR}/include/gl ${CURRENT_PACKAGES_DIR}/lib ${CURRENT_PACKAGES_DIR}/debug/lib ${CURRENT_PACKAGES_DIR}/share/opengl ) file(COPY "${HEADERSPATH}\\gl\\GL.h" "${HEADERSPATH}\\gl\\GLU.h" DESTINATION ${CURRENT_PACKAGES_DIR}/include/gl ) file(COPY ${LIBFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/lib) file(COPY ${LIBFILEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib) if (DEFINED LICENSEPATH) file(COPY ${LICENSEPATH} DESTINATION ${CURRENT_PACKAGES_DIR}/share/opengl) file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See the accompanying sdk_license.rtf") else() file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/en-us/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license") endif()