vcpkg_from_bitbucket( OUT_SOURCE_PATH SOURCE_PATH REPO mpyne/game-music-emu REF "${VERSION}" SHA512 3d5e0dafb7ba239fb1c4cebf47c7e195a350bfe7a43606deff1ecff1ab21a0aac47343205004c0aba06ae249a0e186122c1b7dec06fc52272d4baaea9a480796 PATCHES disable-player-and-demo.patch disable-static-zlib-hack.patch ) # This file is generated during the CMake build file(REMOVE "${SOURCE_PATH}/gme/gme_types.h") vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS FEATURES ay USE_GME_AY gbs USE_GME_GBS gym USE_GME_GYM hes USE_GME_HES kss USE_GME_KSS nsf USE_GME_NSF nsfe USE_GME_NSFE sap USE_GME_SAP spc USE_GME_SPC vgm USE_GME_VGM spc-isolated-echo-buffer GME_SPC_ISOLATED_ECHO_BUFFER ) set(CMAKE_DISABLE_FIND_PACKAGE_ZLIB ON) set(CMAKE_REQUIRE_FIND_PACKAGE_ZLIB OFF) if("vgm" IN_LIST FEATURES) set(CMAKE_DISABLE_FIND_PACKAGE_ZLIB OFF) set(CMAKE_REQUIRE_FIND_PACKAGE_ZLIB ON) endif() if("vgm" IN_LIST FEATURES OR "gym" IN_LIST FEATURES) set(GME_YM2612_EMU Nuked) message(STATUS "This version of libgme uses the Nuked YM2612 emulator. To use the MAME or GENS instead, create an overlay port of this with GME_YM2612_EMU set to \"MAME\" or \"GENS\" accordingly.") message(STATUS "This recipe is at ${CMAKE_CURRENT_LIST_DIR}") message(STATUS "See the overlay ports documentation at https://github.com/microsoft/vcpkg/blob/master/docs/specifications/ports-overlay.md") endif() vcpkg_cmake_configure( SOURCE_PATH "${SOURCE_PATH}" OPTIONS ${FEATURE_OPTIONS} -DGME_YM2612_EMU=${GME_YM2612_EMU} -DCMAKE_DISABLE_FIND_PACKAGE_ZLIB=${CMAKE_DISABLE_FIND_PACKAGE_ZLIB} -DCMAKE_REQUIRE_FIND_PACKAGE_ZLIB=${CMAKE_REQUIRE_FIND_PACKAGE_ZLIB} -DENABLE_UBSAN=OFF MAYBE_UNUSED_VARIABLES GME_YM2612_EMU GME_SPC_ISOLATED_ECHO_BUFFER ) vcpkg_cmake_install() vcpkg_fixup_pkgconfig() vcpkg_copy_pdbs() file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include" ) file(GLOB LICENSE_FILES "${SOURCE_PATH}/license*") vcpkg_install_copyright(FILE_LIST ${LICENSE_FILES})