vcpkg_fail_port_install(ON_TARGET "LINUX" "OSX" "UWP" "ANDROID" ON_ARCH "arm") vcpkg_download_distfile(ARCHIVE URLS "https://download.microsoft.com/download/a/e/7/ae743f1f-632b-4809-87a9-aa1bb3458e31/DXSDK_Jun10.exe" FILENAME "DXSDK_Jun10.exe" SHA512 4869ac947a35cd0d6949fbda17547256ea806fef36f48474dda63651f751583e9902641087250b6e8ccabaab85e51effccd9235dc6cdf64e21ec2b298227fe19 ) vcpkg_extract_source_archive_ex( OUT_SOURCE_PATH SOURCE_PATH ARCHIVE ${ARCHIVE} ) set(LIB_DIR "${SOURCE_PATH}/Lib/${VCPKG_TARGET_ARCHITECTURE}") set(DEBUG_LIBS ${LIB_DIR}/D3DCSXd.lib ${LIB_DIR}/d3dx10d.lib ${LIB_DIR}/d3dx11d.lib ${LIB_DIR}/d3dx9d.lib ${LIB_DIR}/xapobased.lib ) set(RELEASE_LIBS ${LIB_DIR}/D3DCSX.lib ${LIB_DIR}/d3dx10.lib ${LIB_DIR}/d3dx11.lib ${LIB_DIR}/d3dx9.lib ${LIB_DIR}/xapobase.lib ) # Libs without a debug part set(OTHER_LIBS ${LIB_DIR}/d2d1.lib ${LIB_DIR}/d3d10.lib ${LIB_DIR}/d3d10_1.lib ${LIB_DIR}/d3d11.lib ${LIB_DIR}/d3d9.lib ${LIB_DIR}//d3dcompiler.lib ${LIB_DIR}/d3dxof.lib ${LIB_DIR}/dinput8.lib ${LIB_DIR}/dsound.lib ${LIB_DIR}/dwrite.lib ${LIB_DIR}/DxErr.lib ${LIB_DIR}/dxgi.lib ${LIB_DIR}/dxguid.lib ${LIB_DIR}/X3DAudio.lib ${LIB_DIR}/XAPOFX.lib ${LIB_DIR}/XInput.lib ) if(${VCPKG_TARGET_ARCHITECTURE} STREQUAL "x86") list(APPEND OTHER_LIBS ${LIB_DIR}/dsetup.lib) endif() #install(DIRECTORY "${SOURCE_PATH}/Include" DESTINATION ${CURRENT_PACKAGES_DIR}/include) file(COPY "${SOURCE_PATH}/Include/" DESTINATION ${CURRENT_PACKAGES_DIR}/include/${PORT}) file(COPY ${RELEASE_LIBS} ${OTHER_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/lib) file(COPY ${DEBUG_LIBS} ${OTHER_LIBS} DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib) # # Handle copyright file(INSTALL "${SOURCE_PATH}/Documentation/License Agreements/DirectX SDK EULA.txt" DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)