#Note: glslang and spir tools doesn't export symbol and need to be build as static lib for cmake to work vcpkg_check_linkage(ONLY_STATIC_LIBRARY) vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO google/shaderc REF 05c766a1f4615ee37d37d09271aaabca30ffd293 SHA512 329697e8e23d619313440d57ef740a94c49d13533e1b8734fc8ff72fd5092c2addabb306f64cb69160fa5fee373a05ba39a5ee6d92d95e5e2e9c7ec96a51aadc HEAD_REF master PATCHES disable-update-version.patch fix-install.patch fix-build-type.patch ) file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH}/third_party/glslang) file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists_spirv.txt DESTINATION ${SOURCE_PATH}/third_party/spirv-tools) file(RENAME ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists_spirv.txt ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists.txt) file(COPY ${CMAKE_CURRENT_LIST_DIR}/build-version.inc DESTINATION ${SOURCE_PATH}/glslc/src) set(OPTIONS) if(VCPKG_CRT_LINKAGE STREQUAL "dynamic") list(APPEND OPTIONS -DSHADERC_ENABLE_SHARED_CRT=ON) endif() # shaderc uses python to manipulate copyright information vcpkg_find_acquire_program(PYTHON3) get_filename_component(PYTHON3_EXE_PATH ${PYTHON3} DIRECTORY) vcpkg_add_to_path(PREPEND "${PYTHON3_EXE_PATH}") vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} PREFER_NINJA OPTIONS ${OPTIONS} -DSHADERC_SKIP_TESTS=true -Dglslang_SOURCE_DIR=${CURRENT_INSTALLED_DIR}/include -Dspirv-tools_SOURCE_DIR=${CURRENT_INSTALLED_DIR}/include OPTIONS_DEBUG -DSUFFIX_D=true OPTIONS_RELEASE -DSUFFIX_D=false ) vcpkg_install_cmake() vcpkg_fixup_pkgconfig() vcpkg_copy_tools(TOOL_NAMES glslc AUTO_CLEAN) file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include) file(INSTALL "${SOURCE_PATH}/LICENSE" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}" RENAME copyright)