vcpkg_from_github(OUT_SOURCE_PATH SOURCE_PATH REPO DragonJoker/ShaderWriter REF e978c96c959e8aa41eedaef322dcc6a0ec00ad49 HEAD_REF master SHA512 4f1ea1fd97392edc2b3dd9b6453fa395772e75a52f28d7bbd5a63d2fe8eca40c8a0d4016e2017e126f22fc03acf28ab29db6de037d64c7687f95884b8435b7c7 ) vcpkg_from_github(OUT_SOURCE_PATH CMAKE_SOURCE_PATH REPO DragonJoker/CMakeUtils REF 6b76e6873afe33baeb59c233d3a70bd391f01769 HEAD_REF master SHA512 d7834cf8eeff12575acc526d9dc39471ededad1ff25bec0b85e27a36381157f797c1eb168983410a40b60c001b52b787baea498aef80ffa08c9b7d9a9f5eb7ae ) get_filename_component(SRC_PATH ${CMAKE_SOURCE_PATH} DIRECTORY) if (EXISTS ${SRC_PATH}/CMake) file(REMOVE_RECURSE ${SRC_PATH}/CMake) endif() file(RENAME ${CMAKE_SOURCE_PATH} ${SRC_PATH}/CMake) set(CMAKE_SOURCE_PATH ${SRC_PATH}/CMake) file(COPY ${CMAKE_SOURCE_PATH} DESTINATION ${SOURCE_PATH}) string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" BUILD_STATIC) vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} PREFER_NINJA OPTIONS -DPROJECTS_USE_PRECOMPILED_HEADERS=OFF -DSDW_GENERATE_SOURCE=OFF -DSDW_BUILD_TESTS=OFF -DSDW_BUILD_STATIC_SDW=${BUILD_STATIC} -DSDW_BUILD_EXPORTER_GLSL_STATIC=${BUILD_STATIC} -DSDW_BUILD_EXPORTER_HLSL_STATIC=${BUILD_STATIC} -DSDW_BUILD_EXPORTER_SPIRV_STATIC=${BUILD_STATIC} ) vcpkg_install_cmake() vcpkg_fixup_cmake_targets(CONFIG_PATH lib/cmake/shaderwriter) file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/shaderwriter RENAME copyright)