cmake_minimum_required(VERSION 3.8) project(angle CXX C) if(WIN32 AND NOT WINDOWS_STORE) set(WINDOWS_DESKTOP 1) else() set(WINDOWS_DESKTOP 0) endif() if (WINDOWS_DESKTOP OR WINDOWS_STORE) set(WINDOWS_ANY 1) else() set(WINDOWS_ANY 0) endif() if(UNIX AND NOT APPLE) set(LINUX 1) else() set(LINUX 0) endif() if(WINDOWS_ANY) add_compile_options(/d2guard4 /Wv:18 /guard:cf /permissive) else() set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_POSITION_INDEPENDENT_CODE ON) endif() if (APPLE) set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -framework Cocoa -framework OpenGL -framework IOKit -framework CoreFoundation -framework IOSurface -framework QuartzCore -framework CoreGraphics") endif() set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS}") set(CMAKE_STATIC_LIBRARY_PREFIX "") add_definitions( -D_CRT_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS -D_HAS_EXCEPTIONS=0 -DNOMINMAX -DANGLE_STANDALONE_BUILD -DANGLE_ENABLE_DEBUG_ANNOTATIONS ) configure_file(commit.h include/id/commit.h COPYONLY) include_directories(include src ${CMAKE_CURRENT_BINARY_DIR}/include) ########## # angle::common if(WINDOWS_ANY) set(ANGLE_COMMON_PLATFORM_FILTER "_linux|_mac|_posix") elseif(LINUX) set(ANGLE_COMMON_PLATFORM_FILTER "_win|_mac") elseif(APPLE) set(ANGLE_COMMON_PLATFORM_FILTER "_linux|_win") endif() file(GLOB ANGLE_COMMON_SOURCES "src/common/*.h" "src/common/*.inl" "src/common/*.cpp" "src/common/third_party/base/anglebase/*.h" "src/common/third_party/base/anglebase/*.cc" "src/common/third_party/base/anglebase/containers/*.h" "src/common/third_party/base/anglebase/numerics/*.h" "src/common/third_party/base/anglebase/numerics/*.cc" "src/common/third_party/xxhash/*.h" "src/common/third_party/xxhash/*.c" "src/common/third_party/smhasher/src/*.h" "src/common/third_party/smhasher/src/*.cpp") list(FILTER ANGLE_COMMON_SOURCES EXCLUDE REGEX "_unittest|event_tracer|${ANGLE_COMMON_PLATFORM_FILTER}") add_library(angle_common STATIC ${ANGLE_COMMON_SOURCES}) target_include_directories(angle_common PUBLIC src/common/third_party/base) add_library(angle::common ALIAS angle_common) ########## # angle::image_util file(GLOB ANGLE_IMAGE_UTIL_SOURCES "src/image_util/*.h" "src/image_util/*.inl" "src/image_util/*.cpp") add_library(angle_image_util STATIC ${ANGLE_IMAGE_UTIL_SOURCES}) target_link_libraries(angle_image_util PRIVATE angle::common) add_library(angle::image_util ALIAS angle_image_util) ########## # angle::translator file(GLOB TRANSLATOR_SOURCES "src/compiler/translator/glslang.l" "src/compiler/translator/glslang.y" "src/compiler/translator/*.h" "src/compiler/translator/*.cpp" "src/compiler/translator/tree_ops/*.h" "src/compiler/translator/tree_ops/*.cpp" "src/compiler/translator/tree_util/*.h" "src/compiler/translator/tree_util/*.cpp" "src/third_party/compiler/ArrayBoundsClamper.cpp" ) add_library(angle_translator STATIC ${TRANSLATOR_SOURCES}) target_compile_definitions(angle_translator PUBLIC -DANGLE_ENABLE_ESSL -DANGLE_ENABLE_GLSL -DANGLE_ENABLE_HLSL ) target_link_libraries(angle_translator PRIVATE angle::common) add_library(angle::translator ALIAS angle_translator) ########## # angle::preprocessor file(GLOB PREPROCESSOR_SOURCES "src/compiler/preprocessor/*.h" "src/compiler/preprocessor/*.cpp" ) add_library(angle_preprocessor STATIC ${PREPROCESSOR_SOURCES}) target_link_libraries(angle_preprocessor PRIVATE angle::common) add_library(angle::preprocessor ALIAS angle_preprocessor) ########## # libANGLE ## OpenGL Renderer if(WINDOWS_DESKTOP OR LINUX OR APPLE) if(WINDOWS_DESKTOP) set(ANGLE_RENDERER_OPENGL_PLATFORM "src/libANGLE/renderer/gl/wgl/*.cpp" "src/libANGLE/renderer/gl/wgl/*.inl" "src/libANGLE/renderer/gl/wgl/*.h" ) elseif(APPLE) set(ANGLE_RENDERER_OPENGL_PLATFORM "src/libANGLE/renderer/gl/cgl/*.mm" "src/libANGLE/renderer/gl/cgl/*.cpp" "src/libANGLE/renderer/gl/cgl/*.inl" "src/libANGLE/renderer/gl/cgl/*.h" "gpu_info_util/SystemInfo_mac.mm" ) elseif(LINUX) set(ANGLE_RENDERER_OPENGL_PLATFORM "src/libANGLE/renderer/gl/glx/*.cpp" "src/libANGLE/renderer/gl/glx/*.inl" "src/libANGLE/renderer/gl/glx/*.h" ) endif() file(GLOB LIBANGLE_GL_SOURCES "src/libANGLE/renderer/gl/*.cpp" "src/libANGLE/renderer/gl/*.inl" "src/libANGLE/renderer/gl/*.h" ${ANGLE_RENDERER_OPENGL_PLATFORM} ) list(FILTER LIBANGLE_GL_SOURCES EXCLUDE REGEX "_unittest") add_library(angle_renderer_opengl INTERFACE) target_sources(angle_renderer_opengl INTERFACE ${LIBANGLE_GL_SOURCES}) target_compile_definitions(angle_renderer_opengl INTERFACE -DANGLE_ENABLE_OPENGL) add_library(angle::renderer::opengl ALIAS angle_renderer_opengl) endif() # D3D Renderers if(WINDOWS_ANY) ## All D3D Sources file(GLOB_RECURSE LIBANGLE_D3D_SOURCES "src/libANGLE/renderer/d3d/*.cpp" "src/libANGLE/renderer/d3d/*.inl" "src/libANGLE/renderer/d3d/*.h" ) list(FILTER LIBANGLE_D3D_SOURCES EXCLUDE REGEX "_unittest") ## WinRT D3D Renderer if(WINDOWS_STORE) set(LIBANGLE_D3D_WINRT_SOURCES ${LIBANGLE_D3D_SOURCES}) list(FILTER LIBANGLE_D3D_WINRT_SOURCES INCLUDE REGEX "winrt") add_library(angle_renderer_winrt INTERFACE) target_sources(angle_renderer_winrt INTERFACE ${LIBANGLE_D3D_WINRT_SOURCES}) add_library(angle::renderer::winrt ALIAS angle_renderer_winrt) endif() ## Win32/d3d9 D3D Renderer if(WINDOWS_DESKTOP) set(LIBANGLE_D3D_DESKTOP_SOURCES ${LIBANGLE_D3D_SOURCES}) list(FILTER LIBANGLE_D3D_DESKTOP_SOURCES INCLUDE REGEX "d3d9|win32|converged") find_library(D3D9_LIB NAMES d3d9) add_library(angle_renderer_win32 INTERFACE) target_sources(angle_renderer_win32 INTERFACE ${LIBANGLE_D3D_DESKTOP_SOURCES}) target_compile_definitions(angle_renderer_win32 INTERFACE -DANGLE_ENABLE_D3D9) target_link_libraries(angle_renderer_win32 INTERFACE ${D3D9_LIB}) add_library(angle::renderer::win32 ALIAS angle_renderer_win32) endif() ## D3D11 Base renderer list(FILTER LIBANGLE_D3D_SOURCES EXCLUDE REGEX "winrt|d3d9|win32|converged") find_library(DXGUID_LIB NAMES dxguid) find_library(D3D11_LIB NAMES d3d11) add_library(angle_renderer_d3d INTERFACE) target_sources(angle_renderer_d3d INTERFACE ${LIBANGLE_D3D_SOURCES}) target_compile_definitions(angle_renderer_d3d INTERFACE -DANGLE_ENABLE_D3D11 "-DANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ \"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }" ) target_link_libraries(angle_renderer_d3d INTERFACE d3d11 dxguid) add_library(angle::renderer::d3d ALIAS angle_renderer_d3d) endif() ## Core libANGLE library if(WINDOWS_ANY) set(LIBANGLE_SOURCES_PLATFORM "src/third_party/systeminfo/SystemInfo.cpp" ) else() set(LIBANGLE_SOURCES_PLATFORM ) endif() file(GLOB LIBANGLE_SOURCES "src/common/third_party/murmurhash/MurmurHash3.cpp" "src/common/event_tracer.cpp" "src/libANGLE/*.cpp" "src/libANGLE/*.inl" "src/libANGLE/*.h" "src/libANGLE/renderer/*.cpp" "src/libANGLE/renderer/*.inl" "src/libANGLE/renderer/*.h" "src/libANGLE/renderer/null/*.cpp" "src/libANGLE/renderer/null/*.inl" "src/libANGLE/renderer/null/*.h" ${LIBANGLE_SOURCES_PLATFORM} ) list(FILTER LIBANGLE_SOURCES EXCLUDE REGEX "_unittest") if(LINUX OR APPLE) set(LIBANGLE_RENDERER_PLATFORM angle::renderer::opengl ) elseif(WINDOWS_STORE) set(LIBANGLE_RENDERER_PLATFORM angle::renderer::d3d angle::renderer::winrt ) elseif(WINDOWS_DESKTOP) set(LIBANGLE_RENDERER_PLATFORM angle::renderer::d3d angle::renderer::win32 angle::renderer::opengl gdi32 ) else() set(LIBANGLE_RENDERER_PLATFORM ) endif() if(LINUX) set(LIBANGLE_RENDERER_COMPILEDEF -DANGLE_USE_X11 ) else() set(LIBANGLE_RENDERER_COMPILEDEF ) endif() add_library(libANGLE STATIC ${LIBANGLE_SOURCES}) target_link_libraries(libANGLE PRIVATE angle::common angle::image_util angle::translator angle::preprocessor ${LIBANGLE_RENDERER_PLATFORM} ) target_include_directories(libANGLE PRIVATE "src/third_party/khronos") target_compile_definitions(libANGLE PRIVATE -DANGLE_ENABLE_NULL PUBLIC -DLIBANGLE_IMPLEMENTATION ${LIBANGLE_RENDERER_COMPILEDEF} ) add_library(angle::libANGLE ALIAS libANGLE) ########## # libGLESv2 file(GLOB LIBGLESV2_SOURCES "src/libGLESv2/*.h" "src/libGLESv2/*.cpp" "src/libGLESv2/libGLESv2_autogen.def") add_library(libGLESv2 ${LIBGLESV2_SOURCES}) target_link_libraries(libGLESv2 PRIVATE angle::common angle::libANGLE) target_compile_definitions(libGLESv2 PRIVATE -DLIBGLESV2_IMPLEMENTATION PUBLIC -DGL_GLEXT_PROTOTYPES -DGL_API= -DGL_APICALL= -DEGLAPI= -DGL_API= ) target_include_directories(libGLESv2 PUBLIC "$") ########## # libEGL add_library(libEGL "src/libEGL/libEGL.def" "src/libEGL/libEGL.cpp" "src/libEGL/libEGL.rc" "src/libEGL/resource.h" ) target_link_libraries(libEGL PRIVATE angle::common angle::libANGLE libGLESv2) target_include_directories(libEGL PUBLIC "$") target_include_directories(libEGL PUBLIC "${CMAKE_CURRENT_LIST_DIR}/include") SET_TARGET_PROPERTIES(libANGLE PROPERTIES PREFIX "") SET_TARGET_PROPERTIES(libGLESv2 PROPERTIES PREFIX "") SET_TARGET_PROPERTIES(libEGL PROPERTIES PREFIX "") install(TARGETS libEGL libGLESv2 EXPORT ANGLEExport RUNTIME DESTINATION bin LIBRARY DESTINATION lib ARCHIVE DESTINATION lib ) #install(EXPORT ANGLEExport FILE unofficial-angle-config.cmake NAMESPACE unofficial::angle:: DESTINATION share/unofficial-angle) if(NOT DISABLE_INSTALL_HEADERS) install( DIRECTORY include/ DESTINATION include FILES_MATCHING PATTERN "*.h" PATTERN "GLSLANG" EXCLUDE PATTERN "EGL" EXCLUDE PATTERN "KHR" EXCLUDE PATTERN "export.h" EXCLUDE ) endif()