# Build-Depends: From X Window PR: zstd, drm (!windows), elfutils (!windows), wayland (!windows), wayland-protocols (!windows), xdamage, xshmfence (!windows), x11, xcb, xfixes, xext, xxf86vm, xrandr, xv, xvmc (!windows), egl-registry, opengl-registry, tool-meson # Required LLVM modules: LLVM (modules: bitwriter, core, coroutines, engine, executionengine, instcombine, mcdisassembler, mcjit, scalaropts, transformutils) found: YES # Patches are from https://github.com/pal1000/mesa-dist-win/tree/master/patches set(PATCHES # Fix symbols exporting for MinGW GCC x86 def-fixes.patch # Clover build on Windows clover.patch ) vcpkg_check_linkage(ONLY_DYNAMIC_CRT) if(VCPKG_TARGET_IS_WINDOWS) set(VCPKG_POLICY_DLLS_IN_STATIC_LIBRARY enabled) # some parts of this port can only build as a shared library. endif() vcpkg_from_gitlab( GITLAB_URL https://gitlab.freedesktop.org OUT_SOURCE_PATH SOURCE_PATH REPO mesa/mesa REF mesa-22.1.7 SHA512 41302fc55ef429c14b1595832db3a898380230f86d2b84ac1ae3bd453d0aad87ec7ad310004dc64fcf34f58d8ea2736c13971c04eba056bcc549a4e3cc7c9470 FILE_DISAMBIGUATOR 1 HEAD_REF master PATCHES ${PATCHES} ) x_vcpkg_get_python_packages(PYTHON_VERSION "3" OUT_PYTHON_VAR "PYTHON3" PACKAGES setuptools mako ) vcpkg_find_acquire_program(FLEX) get_filename_component(FLEX_DIR "${FLEX}" DIRECTORY ) vcpkg_add_to_path(PREPEND "${FLEX_DIR}") vcpkg_find_acquire_program(BISON) get_filename_component(BISON_DIR "${BISON}" DIRECTORY ) vcpkg_add_to_path(PREPEND "${BISON_DIR}") if(WIN32) # WIN32 HOST probably has win_flex and win_bison! if(NOT EXISTS "${FLEX_DIR}/flex${VCPKG_HOST_EXECUTABLE_SUFFIX}") if(FLEX_DIR MATCHES "${DOWNLOADS}") file(CREATE_LINK "${FLEX}" "${FLEX_DIR}/flex${VCPKG_HOST_EXECUTABLE_SUFFIX}") else() message(FATAL_ERROR "${PORT} requires flex being named flex on windows and not win_flex!\n(Can be solved by creating a simple link from win_flex to flex)") endif() endif() if(NOT EXISTS "${BISON_DIR}/BISON${VCPKG_HOST_EXECUTABLE_SUFFIX}") if(BISON_DIR MATCHES "${DOWNLOADS}") file(CREATE_LINK "${BISON}" "${BISON_DIR}/bison${VCPKG_HOST_EXECUTABLE_SUFFIX}") else() message(FATAL_ERROR "${PORT} requires bison being named bison on windows and not win_bison!\n(Can be solved by creating a simple link from win_bison to bison)") endif() endif() endif() # For features https://github.com/pal1000/mesa-dist-win should be probably studied a bit more. list(APPEND MESA_OPTIONS -Dzstd=enabled) list(APPEND MESA_OPTIONS -Dshared-llvm=auto) list(APPEND MESA_OPTIONS -Dlibunwind=disabled) list(APPEND MESA_OPTIONS -Dlmsensors=disabled) list(APPEND MESA_OPTIONS -Dvalgrind=disabled) list(APPEND MESA_OPTIONS -Dglvnd=false) list(APPEND MESA_OPTIONS -Dglx=disabled) list(APPEND MESA_OPTIONS -Dgbm=disabled) if("offscreen" IN_LIST FEATURES) list(APPEND MESA_OPTIONS -Dosmesa=true) else() list(APPEND MESA_OPTIONS -Dosmesa=false) endif() if("llvm" IN_LIST FEATURES) list(APPEND MESA_OPTIONS -Dllvm=enabled) else() list(APPEND MESA_OPTIONS -Dllvm=disabled) endif() if("gles1" IN_LIST FEATURES) list(APPEND MESA_OPTIONS -Dgles1=enabled) else() list(APPEND MESA_OPTIONS -Dgles1=disabled) endif() if("gles2" IN_LIST FEATURES) list(APPEND MESA_OPTIONS -Dgles2=enabled) else() list(APPEND MESA_OPTIONS -Dgles2=disabled) endif() if("opengl" IN_LIST FEATURES) list(APPEND MESA_OPTIONS -Dopengl=true) else() list(APPEND MESA_OPTIONS -Dopengl=false) endif() if("egl" IN_LIST FEATURES) # EGL feature only works on Linux list(APPEND MESA_OPTIONS -Degl=enabled) else() list(APPEND MESA_OPTIONS -Degl=disabled) endif() list(APPEND MESA_OPTIONS -Dshared-glapi=enabled) #shared GLAPI required when building two or more of the following APIs - opengl, gles1 gles2 if(VCPKG_TARGET_IS_WINDOWS) list(APPEND MESA_OPTIONS -Dplatforms=['windows']) list(APPEND MESA_OPTIONS -Dmicrosoft-clc=disabled) if(NOT VCPKG_TARGET_IS_MINGW) set(VCPKG_CXX_FLAGS "/D_CRT_DECLARE_NONSTDC_NAMES ${VCPKG_CXX_FLAGS}") set(VCPKG_C_FLAGS "/D_CRT_DECLARE_NONSTDC_NAMES ${VCPKG_C_FLAGS}") endif() endif() vcpkg_configure_meson( SOURCE_PATH "${SOURCE_PATH}" OPTIONS -Dgles-lib-suffix=_mesa #-D egl-lib-suffix=_mesa -Dbuild-tests=false ${MESA_OPTIONS} ) vcpkg_install_meson() vcpkg_fixup_pkgconfig() file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include" "${CURRENT_PACKAGES_DIR}/debug/share" # installed by egl-registry "${CURRENT_PACKAGES_DIR}/include/KHR" "${CURRENT_PACKAGES_DIR}/include/EGL" # installed by opengl-registry "${CURRENT_PACKAGES_DIR}/include/GL" "${CURRENT_PACKAGES_DIR}/include/GLES" "${CURRENT_PACKAGES_DIR}/include/GLES2" "${CURRENT_PACKAGES_DIR}/include/GLES3" ) file(GLOB remaining "${CURRENT_PACKAGES_DIR}/include/*") if(NOT remaining) # All headers to be provided by egl-registry and/or opengl-registry set(VCPKG_POLICY_EMPTY_INCLUDE_FOLDER enabled) file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/include") endif() if(VCPKG_TARGET_IS_WINDOWS) # opengl32.lib is already installed by port opengl. # Mesa claims to provide a drop-in replacement of opengl32.dll. file(MAKE_DIRECTORY "${CURRENT_PACKAGES_DIR}/lib/manual-link") file(RENAME "${CURRENT_PACKAGES_DIR}/lib/opengl32.lib" "${CURRENT_PACKAGES_DIR}/lib/manual-link/opengl32.lib") if(NOT VCPKG_BUILD_TYPE) file(MAKE_DIRECTORY "${CURRENT_PACKAGES_DIR}/debug/lib/manual-link") file(RENAME "${CURRENT_PACKAGES_DIR}/debug/lib/opengl32.lib" "${CURRENT_PACKAGES_DIR}/debug/lib/manual-link/opengl32.lib") endif() endif() vcpkg_install_copyright(FILE_LIST "${SOURCE_PATH}/docs/license.rst")