if(NOT VCPKG_CMAKE_SYSTEM_NAME OR VCPKG_CMAKE_SYSTEM_NAME STREQUAL "WindowsStore") vcpkg_get_windows_sdk(WINDOWS_SDK) if (WINDOWS_SDK MATCHES "10.") file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib" LIBGLFILEPATH) file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib" LIBGLUFILEPATH) file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Include/${WINDOWS_SDK}/um" HEADERSPATH) elseif(WINDOWS_SDK MATCHES "8.") file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib" LIBGLFILEPATH) file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib" LIBGLUFILEPATH) file(TO_NATIVE_PATH "$ENV{WindowsSdkDir}Include/um" HEADERSPATH) else() message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}") endif() if (NOT EXISTS "${LIBGLFILEPATH}") message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLFILEPATH}") endif() if (NOT EXISTS "${LIBGLUFILEPATH}") message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${LIBGLUFILEPATH}") endif() file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/include/gl" INCLUDEGLPATH) file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/share/opengl" SHAREOPENGLPATH) file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/lib" RELEASELIBPATH) file(TO_NATIVE_PATH "${CURRENT_PACKAGES_DIR}/debug/lib" DEBUGLIBPATH) file(TO_NATIVE_PATH "${HEADERSPATH}/gl/GL.h" GLGLHPATH) file(TO_NATIVE_PATH "${HEADERSPATH}/gl/GLU.h" GLGLUHPATH) file(MAKE_DIRECTORY "${INCLUDEGLPATH}" "${SHAREOPENGLPATH}" ) if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release") file(MAKE_DIRECTORY "${RELEASELIBPATH}" ) endif() if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug") file(MAKE_DIRECTORY "${DEBUGLIBPATH}" ) endif() file(COPY "${GLGLHPATH}" "${GLGLUHPATH}" DESTINATION "${INCLUDEGLPATH}" ) if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "release") file(COPY ${LIBGLFILEPATH} DESTINATION "${RELEASELIBPATH}") file(COPY ${LIBGLUFILEPATH} DESTINATION "${RELEASELIBPATH}") endif() if (NOT VCPKG_BUILD_TYPE OR VCPKG_BUILD_TYPE STREQUAL "debug") file(COPY ${LIBGLFILEPATH} DESTINATION "${DEBUGLIBPATH}") file(COPY ${LIBGLUFILEPATH} DESTINATION "${DEBUGLIBPATH}") endif() if (WINDOWS_SDK MATCHES "10.") file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license") elseif(WINDOWS_SDK MATCHES "8.") file(WRITE ${CURRENT_PACKAGES_DIR}/share/opengl/copyright "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license") endif() else() set(VCPKG_POLICY_EMPTY_PACKAGE enabled) endif()