# Layout of the vcpkg source tree All vcpkg sources and build systems are in `toolsrc`. If you'd like to contribute to the vcpkg tool itself, most of your time will be spent in here. ## Build Files These are the files used to build and configure the project. In order to build with CMake, the only files you should be interested in are `CMakeLists.txt`, and `.clang-format`; in order to build with msbuild or the Visual Studio IDE, you will be interested in `dirs.proj` or `vcpkg.sln`. However, if you add or remove files, you will need to edit the MSBuild project files in the `vcpkg*` directories no matter what system you use. ### Top Level We have six files in this directory -- one `.clang-format` file, one `CMakeLists.txt` file, three Visual Studio files, and `VERSION.txt`. - `.clang-format`: This is where we store the formatting settings of the project. If you want to format the project, you can use the `format` target with the CMake build system. - `CMakeLists.txt`: This is where the CMake build system definition lives. If you want to modify how one builds the project, or add a target, you can do it here. - `VERSION.txt`: This is a file which tells `vcpkg` to tell the user to rebuild. If this version is different from the version when the user built the binary (for example, after a `git pull` or a `vcpkg update`), then `vcpkg` will print a message to re-bootstrap. This is updated whenever major changes are made to the `vcpkg` tool. - The Visual Studio files: - `vcpkg.natvis`: NATVIS files allow one to visualize objects of user defined type in the debugger -- this one contains the definitions for `vcpkg`'s types. - `dirs.proj`: This is how one builds with `msbuild` without calling into the IDE. - `vcpkg.sln`: The solution file is how one opens the project in the VS IDE. ### `vcpkg`, `vcpkglib`, `vcpkgmetricsuploader`, and `vcpkgtest` These four contain exactly one `.vcxproj` and one `.vcxproj.filters`. The `.vcxproj` file contains the source files and the `.vcxproj.filters` contains information on how Visual Studio should lay out the project's source files in the IDE's project view. `vcpkgtest` should not be touched. It's likely that it will be deleted soon. If you want to test your code, use the cmake build system. ## Source Files If you're modifying the project, it's likely that these are the directories that you're going to deal with. ### `include` There's one file in here -- `pch.h`. This contains most of the C++ standard library, and acts as a [precompiled header]. You can read more at the link. There are three directories: - `catch2` -- This contains the single-header library [catch2]. We use this library for both [testing] and [benchmarking]. - `vcpkg` -- This contains the header files for the `vcpkg` project. All of the interfaces for building, installing, and generally "port stuff" live here. - `vcpkg/base` -- This contains the interfaces for the "vcpkg standard library" -- file handling, hashing, strings, `Span`, printing, etc. - `vcpkg-test` -- This contains the interfaces for any common utilities required by the tests. ### `src` The source files live here. `pch.cpp` is the source file for the [precompiled header]; `vcpkg.cpp` is where the `vcpkg` binary lives; and `vcpkgmetricsuploader.cpp` is where the metrics uploader lives. The interesting files live in the `vcpkg` and `vcpkg-test` directories. In `vcpkg`, you have the implementation for the interfaces that live in `include/vcpkg`; and in `vcpkg-test`, you have the tests and benchmarks. [precompiled header]: https://en.wikipedia.org/wiki/Precompiled_header [catch2]: https://github.com/catchorg/Catch2 [testing]: ./testing.md [benchmarking]: ./benchmarking.md