vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY) vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO ValveSoftware/GameNetworkingSockets REF v1.2.0 SHA512 d179fd8f221236beb161723ca133c1f7c574f5d8d9364aaa0de27c64c8661b26b17e3395f42f5245276a05a1399146e56e462d3ec1bb23847955225a99f8d2e3 HEAD_REF master ) set(CRYPTO_BACKEND OpenSSL) vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} PREFER_NINJA OPTIONS -DGAMENETWORKINGSOCKETS_BUILD_TESTS=OFF -DGAMENETWORKINGSOCKETS_BUILD_EXAMPLES=OFF -DUSE_CRYPTO=${CRYPTO_BACKEND} -DUSE_CRYPTO25519=${CRYPTO_BACKEND} ) vcpkg_install_cmake() file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright) vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/GameNetworkingSockets" TARGET_PATH "share/GameNetworkingSockets") file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share") file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include") vcpkg_copy_pdbs()