cmake_minimum_required(VERSION 3.0) project(SDL2_gfx VERSION 1.0.4 LANGUAGES C) set(CONFIG_NAME "sdl2-gfx") find_path(SDL_INCLUDE_DIR SDL2/SDL.h) find_package(SDL2 CONFIG REQUIRED) # builtin formats set(SDL_GFX_DEFINES WIN32) if(BUILD_SHARED_LIBS) list(APPEND SDL_GFX_DEFINES DLL_EXPORT) endif() add_library(${PROJECT_NAME} SDL2_framerate.c SDL2_gfxPrimitives.c SDL2_imageFilter.c SDL2_rotozoom.c) target_include_directories(${PROJECT_NAME} PUBLIC $ $ $ ) target_compile_definitions(${PROJECT_NAME} PRIVATE ${SDL_GFX_DEFINES}) target_include_directories(${PROJECT_NAME} PRIVATE ${SDL_INCLUDE_DIR}/SDL2) target_link_libraries(${PROJECT_NAME} PRIVATE SDL2::SDL2) install(TARGETS ${PROJECT_NAME} EXPORT ${PROJECT_NAME} RUNTIME DESTINATION bin ARCHIVE DESTINATION lib LIBRARY DESTINATION lib) install(EXPORT ${PROJECT_NAME} FILE ${CONFIG_NAME}-targets.cmake NAMESPACE SDL2:: DESTINATION share/${CONFIG_NAME}/ ) file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/${CONFIG_NAME}-config.cmake "include(CMakeFindDependencyMacro) find_dependency(SDL2 CONFIG) include(\${CMAKE_CURRENT_LIST_DIR}/${CONFIG_NAME}-targets.cmake)" ) install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${CONFIG_NAME}-config.cmake DESTINATION share/${CONFIG_NAME}) if(NOT SDL_GFX_SKIP_HEADERS) install(FILES SDL2_framerate.h SDL2_gfxPrimitives.h SDL2_imageFilter.h SDL2_rotozoom.h SDL2_gfxPrimitives_font.h DESTINATION include/SDL2) endif()