# Lua can be compiled as either C or C++. # Default configuration is C, set COMPILE_AS_CPP to ON to use C++. # See http://stackoverflow.com/questions/13560945/c-and-c-library-using-longjmp for why would you want to do that. # Primary differences: # - Exceptions will be used instead of setjmp/longjmp # - The name mangling for functions will be C++ instead of C. # - This is a source-incompatible change because extern "C" is chosen by the including application. # - The lua.hpp header will not be available. PROJECT ( lua ) CMAKE_MINIMUM_REQUIRED(VERSION 3.18) # Build Libraries FILE(GLOB HDR_LIBLUA "${CMAKE_SOURCE_DIR}/src/*.h") # For luac.c LIST(REMOVE_ITEM HDR_LIBLUA "${CMAKE_SOURCE_DIR}/src/lopnames.h") FILE(GLOB SRC_LIBLUA "${CMAKE_SOURCE_DIR}/src/*.c") # Executables luac and luai LIST(REMOVE_ITEM SRC_LIBLUA "${CMAKE_SOURCE_DIR}/src/luac.c" "${CMAKE_SOURCE_DIR}/src/lua.c") IF (WIN32) # remove warnings ADD_DEFINITIONS (-D_CRT_SECURE_NO_WARNINGS ) ENDIF () IF (UNIX) ADD_DEFINITIONS (-DLUA_USE_POSIX) ENDIF () # C library SET (CMAKE_C_STANDARD 99) SET(SRC_LIBLUAC ${SRC_LIBLUA}) ADD_LIBRARY ( lua ${SRC_LIBLUAC} ${HDR_LIBLUA} ) TARGET_INCLUDE_DIRECTORIES(lua PRIVATE $ PUBLIC $) SET_PROPERTY (TARGET lua PROPERTY POSITION_INDEPENDENT_CODE ON) SET_SOURCE_FILES_PROPERTIES(${SRC_LIBLUAC} PROPERTIES LANGUAGE C) IF (BUILD_SHARED_LIBS AND WIN32) TARGET_COMPILE_DEFINITIONS (lua PUBLIC -DLUA_BUILD_AS_DLL ) ENDIF () IF (UNIX) IF (APPLE) TARGET_COMPILE_DEFINITIONS (lua PUBLIC -DLUA_USE_DLOPEN) ELSE () FIND_LIBRARY (LIB_DLOPEN NAMES dl) IF (LIB_DLOPEN) TARGET_COMPILE_DEFINITIONS (lua PUBLIC -DLUA_USE_DLOPEN) TARGET_LINK_LIBRARIES (lua ${CMAKE_DL_LIBS}) ENDIF () FIND_LIBRARY (LIB_MATH NAMES m) IF (LIB_MATH) TARGET_LINK_LIBRARIES (lua m) ENDIF () ENDIF () ENDIF () INSTALL ( TARGETS lua EXPORT unofficial-lua-config RUNTIME DESTINATION bin LIBRARY DESTINATION lib ARCHIVE DESTINATION lib ) install(EXPORT unofficial-lua-config DESTINATION share/unofficial-lua) # CXX library IF (COMPILE_AS_CPP) ADD_SUBDIRECTORY(cpp) ENDIF() IF (INSTALL_TOOLS) # compiler uses non-exported APIs, so must include sources directly. ADD_EXECUTABLE ( luac ${CMAKE_SOURCE_DIR}/src/luac.c ${SRC_LIBLUA} ${CMAKE_SOURCE_DIR}/src/lopnames.h ) ADD_EXECUTABLE ( luai ${CMAKE_SOURCE_DIR}/src/lua.c ) # interpreter TARGET_INCLUDE_DIRECTORIES(luac PRIVATE ${CMAKE_CURRENT_LIST_DIR}/src) TARGET_LINK_LIBRARIES ( luai PRIVATE lua ) SET_TARGET_PROPERTIES ( luai PROPERTIES OUTPUT_NAME lua PDB_NAME luai ) IF (UNIX) IF (CMAKE_SYSTEM_NAME STREQUAL FreeBSD) SET (_LIB_READLINE_NAME edit) ELSE () SET (_LIB_READLINE_NAME readline) ENDIF () FIND_LIBRARY (LIB_READLINE NAMES ${_LIB_READLINE_NAME}) IF (LIB_READLINE) TARGET_COMPILE_DEFINITIONS (luai PUBLIC -DLUA_USE_READLINE) TARGET_LINK_LIBRARIES(luai ${LIB_READLINE}) IF (_LIB_READLINE_NAME STREQUAL edit) TARGET_INCLUDE_DIRECTORIES (luai PUBLIC /usr/include/edit) ENDIF () ENDIF () ENDIF () INSTALL ( TARGETS luai luac RUNTIME DESTINATION tools/lua ) ENDIF () IF (NOT SKIP_INSTALL_HEADERS) INSTALL( FILES src/lualib.h src/lua.h src/luaconf.h src/lauxlib.h DESTINATION include ) # If using C++, don't install extern "C" wrapper. IF (NOT COMPILE_AS_CPP) INSTALL(FILES src/lua.hpp DESTINATION include) ENDIF () ENDIF ()