if (VCPKG_HOST_IS_LINUX) message(WARNING "gamedev-framework requires gcc version 8.3 or later.") endif() vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO GamedevFramework/gf HEAD_REF master REF v1.0.0 SHA512 daa6808500e4259152b8173d6f289964d2e0807f434ec25a378575a0160de7c739ce8f483b157b734a1d5726720db6a22212ec2ef803ff567a51ed8a6822cfd7 ) vcpkg_cmake_configure( SOURCE_PATH "${SOURCE_PATH}" OPTIONS -DGF_USE_EMBEDDED_LIBS=OFF -DGF_BUILD_GAMES=OFF -DGF_BUILD_EXAMPLES=OFF -DGF_BUILD_DOCUMENTATION=OFF -DGF_SINGLE_COMPILTATION_UNIT=ON -DBUILD_TESTING=OFF -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} OPTIONS_RELEASE -DGF_DEBUG=OFF OPTIONS_DEBUG -DGF_DEBUG=ON ) vcpkg_cmake_install() vcpkg_cmake_config_fixup( PACKAGE_NAME gf CONFIG_PATH lib/cmake/gf ) vcpkg_copy_pdbs() file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share" "${CURRENT_PACKAGES_DIR}/debug/include" "${CURRENT_PACKAGES_DIR}/share/doc" "${CURRENT_PACKAGES_DIR}/debug/bin/gf_info.exe" "${CURRENT_PACKAGES_DIR}/bin/gf_info.exe" ) if(VCPKG_LIBRARY_LINKAGE STREQUAL "static") file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/bin" "${CURRENT_PACKAGES_DIR}/debug/bin" ) endif() file(INSTALL ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)