vcpkg_fail_port_install( ON_ARCH "arm" ) vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO GamedevFramework/gf HEAD_REF master REF v0.18.0 SHA512 3a09939715d9e225df0e3ef1e7d1e74a7f84c1926657fc55be6c77e7869d0cb3e3f4bd9ee97c21e0920947d05837736a1cd2d6aa02aa09e6f294c8b6fdb6ece5 ) vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} PREFER_NINJA OPTIONS -DGF_VCPKG=ON -DGF_USE_EMBEDDED_LIBS=OFF -DGF_BUILD_GAMES=OFF -DGF_BUILD_EXAMPLES=OFF -DGF_BUILD_DOCUMENTATION=OFF -DGF_SINGLE_COMPILTATION_UNIT=ON -DBUILD_TESTING=OFF -DBUILD_SHARED_LIBS=${BUILD_SHARED_LIBS} OPTIONS_RELEASE -DGF_DEBUG=OFF OPTIONS_DEBUG -DGF_DEBUG=ON ) vcpkg_install_cmake() vcpkg_fixup_cmake_targets(CONFIG_PATH lib/cmake/gf TARGET_PATH share/gf) vcpkg_copy_pdbs() file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share" "${CURRENT_PACKAGES_DIR}/debug/include" "${CURRENT_PACKAGES_DIR}/share/doc" "${CURRENT_PACKAGES_DIR}/debug/bin/gf_info.exe" "${CURRENT_PACKAGES_DIR}/bin/gf_info.exe" ) if(VCPKG_LIBRARY_LINKAGE STREQUAL "static") file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/bin" "${CURRENT_PACKAGES_DIR}/debug/bin" ) endif() file(INSTALL ${SOURCE_PATH}/LICENSE.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)