vcpkg_fail_port_install(MESSAGE "ms-gltf currently only supports Windows and Mac platforms" ON_TARGET "linux" "ios") if(VCPKG_TARGET_IS_WINDOWS) vcpkg_check_linkage(ONLY_STATIC_LIBRARY) endif() vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO microsoft/glTF-SDK REF 9428f114b540fb93e6533d5ec460fc123efe0c86 # todo: r1.9.6.0 SHA512 900caf6d72d360bae4c7af769a8879507f7f727b40f61723ffed679ad22877fb37daed2a0dfcbf27e15ab3adc8afe3249530b95691ce489b3446e5d9a35f205a HEAD_REF master PATCHES fix-install.patch fix-apple-filesystem.patch ) # note: Test/Sample executables won't be installed vcpkg_check_features(OUT_FEATURE_OPTIONS FEATURE_OPTIONS test ENABLE_UNIT_TESTS samples ENABLE_SAMPLES ) # note: Platform-native buildsystem will be more helpful to launch/debug the tests/samples. # note: The PDB file path is making Ninja fails to install. # For Windows, we rely on /MP. The other platforms should be able to build with PREFER_NINJA. vcpkg_configure_cmake( SOURCE_PATH ${SOURCE_PATH} OPTIONS ${FEATURE_OPTIONS} ) vcpkg_install_cmake() vcpkg_copy_pdbs() file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright ) if(VCPKG_LIBRARY_LINKAGE STREQUAL "static") file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/bin ${CURRENT_PACKAGES_DIR}/debug/bin) endif() file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)