function(copy_from_windows_sdk WINDOWS_SDK) if (WINDOWS_SDK MATCHES "10.") set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib") set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib") set(HEADERSPATH "$ENV{WindowsSdkDir}Include/${WINDOWS_SDK}/um") set(COPYRIGHT "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license.") elseif(WINDOWS_SDK MATCHES "8.") set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib") set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib") set(HEADERSPATH "$ENV{WindowsSdkDir}Include/um") set(COPYRIGHT "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license.") else() message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}") endif() if (NOT EXISTS "${LIBGLFILEPATH}") file(TO_NATIVE_PATH "${LIBGLFILEPATH}" DISPLAY) message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${DISPLAY}") endif() if (NOT EXISTS "${LIBGLUFILEPATH}") file(TO_NATIVE_PATH "${LIBGLUFILEPATH}" DISPLAY) message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${DISPLAY}") endif() file(INSTALL "${HEADERSPATH}/GL/gl.h" DESTINATION "${CURRENT_PACKAGES_DIR}/include/GL") file(INSTALL "${HEADERSPATH}/GL/glu.h" DESTINATION "${CURRENT_PACKAGES_DIR}/include/GL") file(INSTALL "${LIBGLFILEPATH}" DESTINATION "${CURRENT_PACKAGES_DIR}/lib") file(INSTALL "${LIBGLUFILEPATH}" DESTINATION "${CURRENT_PACKAGES_DIR}/lib") if (NOT VCPKG_BUILD_TYPE) file(INSTALL "${LIBGLFILEPATH}" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib") file(INSTALL "${LIBGLUFILEPATH}" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib") endif() file(MAKE_DIRECTORY "${CURRENT_PACKAGES_DIR}/share/${PORT}") file(WRITE "${CURRENT_PACKAGES_DIR}/share/${PORT}/copyright" "${COPYRIGHT}") endfunction() if(VCPKG_TARGET_IS_WINDOWS) if(VCPKG_TARGET_IS_MINGW) set(VCPKG_POLICY_EMPTY_PACKAGE enabled) set(WINDOWS_SDK_SEMVER "10.0.0") set(WINDOWS_GL_CFLAGS "") else() vcpkg_get_windows_sdk(WINDOWS_SDK) copy_from_windows_sdk("${WINDOWS_SDK}") string(REGEX MATCH "^([0-9]+)\\.([0-9]+)\\.([0-9]+)" WINDOWS_SDK_SEMVER "${WINDOWS_SDK}") set(WINDOWS_GL_CFLAGS "-I\${includedir}") endif() configure_file("${CMAKE_CURRENT_LIST_DIR}/opengl.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/opengl.pc" @ONLY) configure_file("${CMAKE_CURRENT_LIST_DIR}/glu.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/glu.pc" @ONLY) if(NOT VCPKG_BUILD_TYPE) file(COPY "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/opengl.pc" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig") file(COPY "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/glu.pc" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig") endif() vcpkg_fixup_pkgconfig() else() set(VCPKG_POLICY_EMPTY_PACKAGE enabled) endif() file(INSTALL "${CMAKE_CURRENT_LIST_DIR}/usage" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}")